For older game like that, i don't think you will hit that 200 gig limit.
For comparison, a half-day full TF2 server with 24 slots would hit that
mark in 3 weeks.
-ics
5.1.2013 7:39, Mike Vail kirjoitti:
Another thing to watch for is if you're using gameME or some other
external stats system. The amount of traffic a server sends to an
external stats database is huge and caused my bandwidth usage to
sky-rocket when I added gameME to my servers.
Good Luck
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Olly Fisher
*Sent:* Friday, January 04, 2013 6:59 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Monthly bandwidth usage
I don't think you'll hit that with just a few servers.
I remember reading somewhere its something like 54kb/s (roughly) per
player.
Queries probably a few kb... so again not alot.
I hope this helps.
On Sat, Jan 5, 2013 at 2:53 AM, Ook <[email protected]
<mailto:[email protected]>> wrote:
So here is a question I don't think I've seen asked here. My OP4
server doesn't get that much traffic these days, maybe peaks of a
dozen players on weekends, and 3-4 coming and going throughout the
day, with many hours of zero usage.
What kind of monthly cumulative bandwidth usage would you guess for a
server like this? I'm changing providers, and they have monthly usage
caps, I think mine is 200GB.
For that matter, what kind of usage do servers that have heavy usage
have? I'm just looking for ball park figures.
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