For older game like that, i don't think you will hit that 200 gig limit. For comparison, a half-day full TF2 server with 24 slots would hit that mark in 3 weeks.

-ics

5.1.2013 7:39, Mike Vail kirjoitti:

Another thing to watch for is if you're using gameME or some other external stats system. The amount of traffic a server sends to an external stats database is huge and caused my bandwidth usage to sky-rocket when I added gameME to my servers.

Good Luck

*From:*[email protected] [mailto:[email protected]] *On Behalf Of *Olly Fisher
*Sent:* Friday, January 04, 2013 6:59 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Monthly bandwidth usage

I don't think you'll hit that with just a few servers.

I remember reading somewhere its something like 54kb/s (roughly) per player.

Queries probably a few kb... so again not alot.

I hope this helps.

On Sat, Jan 5, 2013 at 2:53 AM, Ook <[email protected] <mailto:[email protected]>> wrote:

So here is a question I don't think I've seen asked here. My OP4 server doesn't get that much traffic these days, maybe peaks of a dozen players on weekends, and 3-4 coming and going throughout the day, with many hours of zero usage.

What kind of monthly cumulative bandwidth usage would you guess for a server like this? I'm changing providers, and they have monthly usage caps, I think mine is 200GB.

For that matter, what kind of usage do servers that have heavy usage have? I'm just looking for ball park figures.

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