You've also changed sv_pure 2 behaviour, please consider changing it back to how it currently work (block everything) as this is useful for competitive players who don't want to have to mess with a whitelist. See https://github.com/ValveSoftware/Source-1-Games/issues/190
2013/2/28 Fletcher Dunn <[email protected]> > Welp.**** > > ** ** > > Thanks.**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *AnAkIn > *Sent:* Thursday, February 28, 2013 8:04 AM > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] [hlds_linux] Mandatory TF beta updated released**** > > ** ** > > sv_pure still doesn't work, I've tried again. Posted here:**** > > https://github.com/ValveSoftware/Source-1-Games/issues/174**** > > ** ** > > 2013/2/28 Fletcher Dunn <[email protected]>**** > > Thanks for that report. No sv_pure related changes in today’s update. It > **should** have worked before, I think. If you can reproduce it again > with a client and server that you know are in sync, please post the > relevant server logs.**** > > **** > > (But again, much of the sv_pure system will change before this stuff > ships.)**** > > **** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *AnAkIn > *Sent:* Wednesday, February 27, 2013 2:58 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] [hlds_linux] Mandatory TF beta updated released**** > > **** > > My client and server were in sync, and I didn't have any custom VPKs. > sv_pure still didn't work, it would kick me for invalid files every time. > Or was that fixed with today update?**** > > **** > > 2013/2/27 Fletcher Dunn <[email protected]>**** > > The VPK header file (xxx_dir.vpk) is still included in the server > distribution. In fact the file still 'exists" in the engine's filesystem, > but any attempts to actually read the file contents will fail. This gives > the server everything it might need in order to enforce consistency. > > As a reminder, sv_pure is not fully functioning right now. It currently > should work if the client and server are in sync, but it won't work with > optimal updates, and also won't work if the client has custom VPKs mounted. > **** > > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Kyle Sanderson > Sent: Wednesday, February 27, 2013 2:52 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory TF beta updated released > > My guess is hashes. I was thinking about how custom content will work, do > we edit a file or something? How do we transfer the files? > > Thanks, > Kyle > On 27 Feb 2013 14:50, "AnAkIn" <[email protected]> wrote: > > > How will sv_pure work if it doesn't have the sounds/textures? > > > > > > 2013/2/27 Lambda <[email protected]> > > > > > >Dedicated server: removed textures and sounds from dedicated server > > > distribution. Installation size reduced by approx 7.5GB > > > > > > This is awesome, thanks! > > > > > > > > > 2013/2/27 Fletcher Dunn <[email protected]> > > > > > > > Team Fortress 2 Beta: > > > > * Fix custom audio sometimes using data from wrong sound cache. > > > > * Sound cache for official shipping content now updated with the > > > > game, clients no longer need to compute it > > > > * Misc audio system optimizations > > > > * VPK structure changes. Deleted "models" and "materials", added > > > > "textures". > > > > * Reordered files in VPK's to optimize load times by limiting disk > > > seeking. > > > > * Dedicated server: removed textures and sounds from dedicated > > > > server distribution. Installation size reduced by approx 7.5GB > > > > * Synced with TF release > > > > > > > > Please note that, as a result of the VPK reordering, this update > > > > will > > be > > > a > > > > large download. The server download is approximately 500MB. The > > client > > > > download is approx 2GB. > > > > > > > > Thank you for testing! > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > **** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

