Keep in mind that CSS will be moved to SteamPipe too, so problem with modified 
configs is very important.

02.03.2013, 03:59, "Rudy Bleeker" <[email protected]>:
> Good point, I stand corrected. That functionality is indeed desired
> and even required if Valve wants TF2 to keep it's position in the
> competitive gaming scene.
>
> On Sat, Mar 2, 2013 at 12:54 AM, AnAkIn <[email protected]> wrote:
>
>>  Yes it does change. sv_pure 2 was aimed at competitive players. The
>>  whitelist was supposed to be forced, so the "away team" (as alfred calls it)
>>  don't have to check if the sv_pure whitelist is correct when joining the
>>  server of their opponent. The players could be sure that the server is ready
>>  for the match by just checking if sv_pure is set to 2.
>>
>>  2013/3/2 Rudy Bleeker <[email protected]>
>>>  On Fri, Mar 1, 2013 at 6:58 PM, AnAkIn <[email protected]> wrote:
>>>>  The problem is that the server admin can still modify that base
>>>>  whitelist?
>>>  Why is that a problem?
>>>
>>>  the new sv_pure 1 without any further modifications is the same as the
>>>  old sv_pure 2
>>>  the new sv_pure 1 with a modified whitelist behaves the same as
>>>  sv_pure 1 has always done
>>>
>>>  server admins have always been able to modify the whitelist and the
>>>  settting of sv_pure, so nothing has changed really.
>>>
>>>  --
>>>  Idleness is not doing nothing. Idleness is being free to do anything.
>>>    - Floyd Dell
>>>
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>
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
>
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