Good point, I stand corrected. That functionality is indeed desired
and even required if Valve wants TF2 to keep it's position in the
competitive gaming scene.

On Sat, Mar 2, 2013 at 12:54 AM, AnAkIn <[email protected]> wrote:
> Yes it does change. sv_pure 2 was aimed at competitive players. The
> whitelist was supposed to be forced, so the "away team" (as alfred calls it)
> don't have to check if the sv_pure whitelist is correct when joining the
> server of their opponent. The players could be sure that the server is ready
> for the match by just checking if sv_pure is set to 2.
>
>
> 2013/3/2 Rudy Bleeker <[email protected]>
>>
>> On Fri, Mar 1, 2013 at 6:58 PM, AnAkIn <[email protected]> wrote:
>> > The problem is that the server admin can still modify that base
>> > whitelist?
>>
>> Why is that a problem?
>>
>> the new sv_pure 1 without any further modifications is the same as the
>> old sv_pure 2
>> the new sv_pure 1 with a modified whitelist behaves the same as
>> sv_pure 1 has always done
>>
>> server admins have always been able to modify the whitelist and the
>> settting of sv_pure, so nothing has changed really.
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
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>
>
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--
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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