Good point, I stand corrected. That functionality is indeed desired and even required if Valve wants TF2 to keep it's position in the competitive gaming scene.
On Sat, Mar 2, 2013 at 12:54 AM, AnAkIn <[email protected]> wrote: > Yes it does change. sv_pure 2 was aimed at competitive players. The > whitelist was supposed to be forced, so the "away team" (as alfred calls it) > don't have to check if the sv_pure whitelist is correct when joining the > server of their opponent. The players could be sure that the server is ready > for the match by just checking if sv_pure is set to 2. > > > 2013/3/2 Rudy Bleeker <[email protected]> >> >> On Fri, Mar 1, 2013 at 6:58 PM, AnAkIn <[email protected]> wrote: >> > The problem is that the server admin can still modify that base >> > whitelist? >> >> Why is that a problem? >> >> the new sv_pure 1 without any further modifications is the same as the >> old sv_pure 2 >> the new sv_pure 1 with a modified whitelist behaves the same as >> sv_pure 1 has always done >> >> server admins have always been able to modify the whitelist and the >> settting of sv_pure, so nothing has changed really. >> >> -- >> Idleness is not doing nothing. Idleness is being free to do anything. >> - Floyd Dell >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

