>My mod uses a bunch of custom things (models/materials). Should those be in a >.vpk or can I keep it as it, where client gets it from my FastDL?
The FastDL server server doesn't work with VPK's. (Currently.) VPK's are really ideal for client-side mods. I think the simplest thing to do that fits in with the design of the new filesystem conventions is to put your mod files under the "custom" directory, loose on disk. People have figured out how to do this on the TF beta. It is still possible to just drop files loose on disk in the game tree, and if that works for you, you can keep doing it. >How different would these SteamPipe betas be compared to the actual SteamPipe >release? Almost identical. >Is it safe to assume no more updates until SteamPipe is live? No, we might need to update the non-beta versions of the game. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of List User Sent: Thursday, March 14, 2013 9:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe dedicated server and client beta released Thank you Fletcher, I run a highly custom server for CSS, so it's very important to me. Questions: My mod uses a bunch of custom things (models/materials). Should those be in a .vpk or can I keep it as it, where client gets it from my FastDL? How different would these SteamPipe betas be compared to the actual SteamPipe release? Is it safe to assume no more updates until SteamPipe is live? On 3/14/2013 11:35 AM, Fletcher Dunn wrote: > A CS:S beta will be coming very soon. We will probably not use the CS:S beta > (the one that's a different app). But we will release a beta, using > SteamPipe's beta feature. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ics > Sent: Wednesday, March 13, 2013 11:41 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated server and > client beta released > > Someone from Valve said that they will be moving one game to SteamPipe first > before TF2. DOD Source is close enough to TF2 in engine (as update hits dods, > hl2dm and tf2 at the same time engine wise) so they see how it goes with that > first before doing it for larger playerbase (TF2). CSS will follow later. > > Just wait but don't hold your breath too long. > > -ics > > Denis Eliseev kirjoitti: >> ^This >> And how about moving CS:S Beta (260) to SteamPipe for testing? >> >> 14.03.2013, 10:07, "Molnár László" <[email protected]>: >>> Hy >>> >>> Any news on when will be Counter-Strike Source migrated to steampipe? >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

