Is Counter-Strike: Source being handled by a third party company from valve?
Because I think that mod developers can't compile their mods to the engine
version that they are using, making, for example, mani admin impossible to
update to vpks and new updates.

(Yes, I know Mani closed down, but there's still people supporting it)


On Thu, Mar 14, 2013 at 1:30 PM, List User <[email protected]> wrote:

> Is there any performance difference in keeping these custom files in:
> orangebox/models/
> vs
> orangebox/custom/roleplay/**models
>
> If not, I rather stick it in custom for organization.
>
> On 3/14/2013 12:27 PM, Fletcher Dunn wrote:
>
>> My mod uses a bunch of custom things (models/materials). Should those be
>>> in a .vpk or can I keep it as it, where client gets it from my FastDL?
>>>
>> The FastDL server server doesn't work with VPK's.  (Currently.)  VPK's
>> are really ideal for client-side mods.  I think the simplest thing to do
>> that fits in with the design of the new filesystem conventions is to put
>> your mod files under the "custom" directory, loose on disk.  People have
>> figured out how to do this on the TF beta.
>>
>> It is still possible to just drop files loose on disk in the game tree,
>> and if that works for you, you can keep doing it.
>>
>>  How different would these SteamPipe  betas be compared to the actual
>>> SteamPipe release?
>>>
>> Almost identical.
>>
>>  Is it safe to assume no more updates until SteamPipe is live?
>>>
>> No, we might need to update the non-beta versions of the game.
>>
>> -----Original Message-----
>> From: 
>> hlds-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>> hlds-bounces@list.**valvesoftware.com<[email protected]>]
>> On Behalf Of List User
>> Sent: Thursday, March 14, 2013 9:00 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe dedicated
>> server and client beta released
>>
>> Thank you Fletcher, I run a highly custom server for CSS, so it's very
>> important to me.
>>
>> Questions:
>> My mod uses a bunch of custom things (models/materials). Should those be
>> in a .vpk or can I keep it as it, where client gets it from my FastDL?
>> How different would these SteamPipe  betas be compared to the actual
>> SteamPipe release?
>> Is it safe to assume no more updates until SteamPipe is live?
>> On 3/14/2013 11:35 AM, Fletcher Dunn wrote:
>>
>>> A CS:S beta will be coming very soon.  We will probably not use the CS:S
>>> beta (the one that's a different app).  But we will release a beta, using
>>> SteamPipe's beta feature.
>>>
>>> -----Original Message-----
>>> From: 
>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>>> hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
>>> On Behalf Of ics
>>> Sent: Wednesday, March 13, 2013 11:41 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated
>>> server and client beta released
>>>
>>> Someone from Valve said that they will be moving one game to SteamPipe
>>> first before TF2. DOD Source is close enough to TF2 in engine (as update
>>> hits dods, hl2dm and tf2 at the same time engine wise) so they see how it
>>> goes with that first before doing it for larger playerbase (TF2). CSS will
>>> follow later.
>>>
>>> Just wait but don't hold your breath too long.
>>>
>>> -ics
>>>
>>> Denis Eliseev kirjoitti:
>>>
>>>> ^This
>>>> And how about moving CS:S Beta (260) to SteamPipe for testing?
>>>>
>>>> 14.03.2013, 10:07, "Molnár László" <[email protected]>:
>>>>
>>>>> Hy
>>>>>
>>>>> Any news on when will be Counter-Strike Source migrated to steampipe?
>>>>>
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>
>
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