If we do something like on the srcds server:
dod/custom/myprop/models/myprop.mdl

on the FastDL, how should we place it for client download:
dod/custom/myprop/models/myprop.mdl
or
dod/myprop/models/myprop.mdl

On 3/14/2013 1:05 PM, Fletcher Dunn wrote:
To clarify: each subfolder under custom becomes its own search path.

So this is an example of the right thing to do:

dod/custom/[customization_name]/models
dod/custom/[customization_name]/materials
dod/custom/[customization_name]/maps

Note that:
* the custom folder goes under the game folder, not the "orangebox" folder.  
(There is no longer an orangebox folder or any shared content or binaries.  Each game is 
totally distinct.)
* you need to make a subfolder under "custom".  Putting "materials" or "maps" 
directly under custom is probably not what you want.

Read gameinfo.txt for more details on this.

The DoD:S beta just released had some old readmes in the wrong folder.  I will 
fix that shortly with a beta update today.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Fletcher Dunn
Sent: Thursday, March 14, 2013 10:00 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list 
([email protected])
Subject: Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated 
server and client beta released

Having a ton of subfolders under custom could be a performance penalty (for 
boot / map changes).  Having a few would probably will not impact server map 
change times by any real difference.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of List User
Sent: Thursday, March 14, 2013 9:31 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe dedicated 
server and client beta released

Is there any performance difference in keeping these custom files in:
orangebox/models/
vs
orangebox/custom/roleplay/models

If not, I rather stick it in custom for organization.
On 3/14/2013 12:27 PM, Fletcher Dunn wrote:
My mod uses a bunch of custom things (models/materials). Should those be in a 
.vpk or can I keep it as it, where client gets it from my FastDL?
The FastDL server server doesn't work with VPK's.  (Currently.)  VPK's are really ideal 
for client-side mods.  I think the simplest thing to do that fits in with the design of 
the new filesystem conventions is to put your mod files under the "custom" 
directory, loose on disk.  People have figured out how to do this on the TF beta.

It is still possible to just drop files loose on disk in the game tree, and if 
that works for you, you can keep doing it.

How different would these SteamPipe  betas be compared to the actual SteamPipe 
release?
Almost identical.

Is it safe to assume no more updates until SteamPipe is live?
No, we might need to update the non-beta versions of the game.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of List User
Sent: Thursday, March 14, 2013 9:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe dedicated 
server and client beta released

Thank you Fletcher, I run a highly custom server for CSS, so it's very 
important to me.

Questions:
My mod uses a bunch of custom things (models/materials). Should those be in a 
.vpk or can I keep it as it, where client gets it from my FastDL?
How different would these SteamPipe  betas be compared to the actual SteamPipe 
release?
Is it safe to assume no more updates until SteamPipe is live?
On 3/14/2013 11:35 AM, Fletcher Dunn wrote:
A CS:S beta will be coming very soon.  We will probably not use the CS:S beta 
(the one that's a different app).  But we will release a beta, using 
SteamPipe's beta feature.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of ics
Sent: Wednesday, March 13, 2013 11:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated server and 
client beta released

Someone from Valve said that they will be moving one game to SteamPipe first 
before TF2. DOD Source is close enough to TF2 in engine (as update hits dods, 
hl2dm and tf2 at the same time engine wise) so they see how it goes with that 
first before doing it for larger playerbase (TF2). CSS will follow later.

Just wait but don't hold your breath too long.

-ics

Denis Eliseev kirjoitti:
^This
And how about moving CS:S Beta (260) to SteamPipe for testing?

14.03.2013, 10:07, "Molnár László" <[email protected]>:
Hy

Any news on when will be Counter-Strike Source migrated to steampipe?

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