If we do something like on the srcds server:
dod/custom/myprop/models/myprop.mdl
on the FastDL, how should we place it for client download:
dod/custom/myprop/models/myprop.mdl
or
dod/myprop/models/myprop.mdl
On 3/14/2013 1:05 PM, Fletcher Dunn wrote:
To clarify: each subfolder under custom becomes its own search path.
So this is an example of the right thing to do:
dod/custom/[customization_name]/models
dod/custom/[customization_name]/materials
dod/custom/[customization_name]/maps
Note that:
* the custom folder goes under the game folder, not the "orangebox" folder.
(There is no longer an orangebox folder or any shared content or binaries. Each game is
totally distinct.)
* you need to make a subfolder under "custom". Putting "materials" or "maps"
directly under custom is probably not what you want.
Read gameinfo.txt for more details on this.
The DoD:S beta just released had some old readmes in the wrong folder. I will
fix that shortly with a beta update today.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Fletcher Dunn
Sent: Thursday, March 14, 2013 10:00 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list
([email protected])
Subject: Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated
server and client beta released
Having a ton of subfolders under custom could be a performance penalty (for
boot / map changes). Having a few would probably will not impact server map
change times by any real difference.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of List User
Sent: Thursday, March 14, 2013 9:31 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe dedicated
server and client beta released
Is there any performance difference in keeping these custom files in:
orangebox/models/
vs
orangebox/custom/roleplay/models
If not, I rather stick it in custom for organization.
On 3/14/2013 12:27 PM, Fletcher Dunn wrote:
My mod uses a bunch of custom things (models/materials). Should those be in a
.vpk or can I keep it as it, where client gets it from my FastDL?
The FastDL server server doesn't work with VPK's. (Currently.) VPK's are really ideal
for client-side mods. I think the simplest thing to do that fits in with the design of
the new filesystem conventions is to put your mod files under the "custom"
directory, loose on disk. People have figured out how to do this on the TF beta.
It is still possible to just drop files loose on disk in the game tree, and if
that works for you, you can keep doing it.
How different would these SteamPipe betas be compared to the actual SteamPipe
release?
Almost identical.
Is it safe to assume no more updates until SteamPipe is live?
No, we might need to update the non-beta versions of the game.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of List User
Sent: Thursday, March 14, 2013 9:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe dedicated
server and client beta released
Thank you Fletcher, I run a highly custom server for CSS, so it's very
important to me.
Questions:
My mod uses a bunch of custom things (models/materials). Should those be in a
.vpk or can I keep it as it, where client gets it from my FastDL?
How different would these SteamPipe betas be compared to the actual SteamPipe
release?
Is it safe to assume no more updates until SteamPipe is live?
On 3/14/2013 11:35 AM, Fletcher Dunn wrote:
A CS:S beta will be coming very soon. We will probably not use the CS:S beta
(the one that's a different app). But we will release a beta, using
SteamPipe's beta feature.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: Wednesday, March 13, 2013 11:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated server and
client beta released
Someone from Valve said that they will be moving one game to SteamPipe first
before TF2. DOD Source is close enough to TF2 in engine (as update hits dods,
hl2dm and tf2 at the same time engine wise) so they see how it goes with that
first before doing it for larger playerbase (TF2). CSS will follow later.
Just wait but don't hold your breath too long.
-ics
Denis Eliseev kirjoitti:
^This
And how about moving CS:S Beta (260) to SteamPipe for testing?
14.03.2013, 10:07, "Molnár László" <[email protected]>:
Hy
Any news on when will be Counter-Strike Source migrated to steampipe?
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