A typo, "then if they are still idle (presumably for ..." was what I meant to say.
On 31 March 2013 10:15, Paul <[email protected]> wrote: > I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator. > The official description is that it will send them to spectator first, then > if they are still exist (presumably for mp_idlemaxtime*2) then they will be > kicked. Unless of course this isn't happening and should be? > > > On 31 March 2013 07:31, Harsh Baid <[email protected]> wrote: > >> This is a request for Fletcher and Eric (and any other valve employ), i >> was wondering if its possible for you guys to update the >> idle management system in TF2. Personally i currently am not satisfied with >> the current system so i use a plugin by name of AFK Manager and i believe >> many popular server owners use that as well to keep idlers off! Now the >> plugin works fine (in fact it works GREAT), however as a server owner i >> like to use as few sourcemod plugins as possible to get the job done just >> because there is less to update and keep track of (just a personal pet >> peeve for me). Anyway currently i believe there exist 2 cvars that control >> idling: >> >> // Maximum time a player is allowed to be idle (in minutes), made this and >> sv_timeout equal same time? >> mp_idlemaxtime 15 >> >> // Deals with idle players 1=send to spectator 2=kick >> mp_idledealmethod 2 >> >> (Source: TF2 Official Wiki) >> >> This is just for me but i think it applies to many people. Some people >> who trade and such or are just afk for a few minutes are sent >> to spectators if the given Cvar is set to 1. Is it possible to make another >> cvar that states when players are spectator and are idling again for >> idlemaxtime, kicks them? That way players who are just temporarily not in >> the game can just come back to it by joining the team and players who are >> truly idling are kicked. This way i have one less plugin to worry about. >> >> >> Any consideration on this would be much appreciated! Also feedback for >> other Cvars that possible could be added or maybe existing ones that could >> be changed would be appreciated! >> >> P.S: People of HLDS if you are either going to recommend me to another >> sourcemod plugin that does this, i am not interested. Just telling you in >> advance so it does not add clutter to the discussion. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >
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