A typo, "then if they are still idle (presumably for ..." was what I meant
to say.


On 31 March 2013 10:15, Paul <[email protected]> wrote:

> I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator.
> The official description is that it will send them to spectator first, then
> if they are still exist (presumably for mp_idlemaxtime*2) then they will be
> kicked. Unless of course this isn't happening and should be?
>
>
> On 31 March 2013 07:31, Harsh Baid <[email protected]> wrote:
>
>> This is a request for Fletcher and Eric (and any other valve employ), i
>> was wondering if its possible for you guys to update the
>> idle management system in TF2. Personally i currently am not satisfied with
>> the current system so i use a plugin by name of AFK Manager and i believe
>> many popular server owners use that as well to keep idlers off! Now the
>> plugin works fine (in fact it works GREAT), however as a server owner i
>> like to use as few sourcemod plugins as possible to get the job done  just
>> because there is less to update and keep track of (just a personal pet
>> peeve for me). Anyway currently i believe there exist 2 cvars that control
>> idling:
>>
>> // Maximum time a player is allowed to be idle (in minutes), made this and 
>> sv_timeout equal same time?
>> mp_idlemaxtime 15
>>
>> // Deals with idle players 1=send to spectator 2=kick
>> mp_idledealmethod 2
>>
>> (Source: TF2 Official Wiki)
>>
>> This is just for me but i think it applies to many people. Some people
>> who trade and such or are just afk for a few minutes are sent
>> to spectators if the given Cvar is set to 1. Is it possible to make another
>> cvar that states when players are spectator and are idling again for
>> idlemaxtime, kicks them? That way players who are just temporarily not in
>> the game can just come back to it by joining the team and players who are
>> truly idling are kicked. This way i have one less plugin to worry about.
>>
>>
>> Any consideration on this would be much appreciated! Also feedback for
>> other Cvars that possible could be added or maybe existing ones that could
>> be changed would be appreciated!
>>
>> P.S: People of HLDS if you are either going to recommend me to another
>> sourcemod plugin that does this, i am not interested. Just telling you in
>> advance so it does not add clutter to the discussion.
>>
>>
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>
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