sv_timeout is the number of seconds that a server will wait for a client to respond before dropping them from the game. For instance, if your client crashes, it doesn't send the "disconnect" signal to the server so the server doesn't know you're actually gone, besides the fact that your client isn't sending any data (which can happen due to lag). sv_timeout controls how long the server will wait before determining that the client is gone and dropping them from the game.
Doctor McKay http://www.doctormckay.com [email protected] On Sun, Mar 31, 2013 at 1:53 PM, Harsh Baid <[email protected]> wrote: > Alright i wasn't aware of mp_idledealmethod is actually the following: > > Deals with Idle Players. 1 = Sends them into Spectator mode then kicks > them if they're still idle, 2 = Kicks them out of the game; > > However it wasn't on the Official TF2 Wiki Dedicated Server Configuration > Page. Alright so now what is sv_timeout responsible for? > I originally assumed that when someone connects to the server, if there is > a problem in the connection. The Cvar controls how long the connection is > retried until it drops the client from the server > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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