Yup. I use mp_idledealmethod 1 and it sends to spectate then kicks if they're still idle. I'm not sure how long it waits before kicking, but it works fine for me.
Dr. McKay On Sunday, March 31, 2013, Paul wrote: > I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator. > The official description is that it will send them to spectator first, then > if they are still exist (presumably for mp_idlemaxtime*2) then they will be > kicked. Unless of course this isn't happening and should be? > > > On 31 March 2013 07:31, Harsh Baid <[email protected]<javascript:_e({}, > 'cvml', '[email protected]');> > > wrote: > >> This is a request for Fletcher and Eric (and any other valve employ), i >> was wondering if its possible for you guys to update the >> idle management system in TF2. Personally i currently am not satisfied with >> the current system so i use a plugin by name of AFK Manager and i believe >> many popular server owners use that as well to keep idlers off! Now the >> plugin works fine (in fact it works GREAT), however as a server owner i >> like to use as few sourcemod plugins as possible to get the job done just >> because there is less to update and keep track of (just a personal pet >> peeve for me). Anyway currently i believe there exist 2 cvars that control >> idling: >> >> // Maximum time a player is allowed to be idle (in minutes), made this and >> sv_timeout equal same time? >> mp_idlemaxtime 15 >> >> // Deals with idle players 1=send to spectator 2=kick >> mp_idledealmethod 2 >> >> (Source: TF2 Official Wiki) >> >> This is just for me but i think it applies to many people. Some people >> who trade and such or are just afk for a few minutes are sent >> to spectators if the given Cvar is set to 1. Is it possible to make another >> cvar that states when players are spectator and are idling again for >> idlemaxtime, kicks them? That way players who are just temporarily not in >> the game can just come back to it by joining the team and players who are >> truly idling are kicked. This way i have one less plugin to worry about. >> >> >> Any consideration on this would be much appreciated! Also feedback for >> other Cvars that possible could be added or maybe existing ones that could >> be changed would be appreciated! >> >> P.S: People of HLDS if you are either going to recommend me to another >> sourcemod plugin that does this, i am not interested. Just telling you in >> advance so it does not add clutter to the discussion. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > -- Sent from Gmail Mobile
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