I had actually sent Valve a suggestions a couple of years ago that they tie
the server favorites to the server ID, as opposed to the server's IP
address, so as to allow server operators to upgrade/move their servers
without losing all the regulars we had worked so hard to build. At the
time, they had replied that it was a good idea and they would see about
adding that to the client/engine, but nothing ever came of it so I guess it
was dismissed as unimportant.

I agree that it absolutely sucks to have to start again from square one
every time we want to change a server's IP address and/or favorites get
deleted for some reason. I would love it if they would make our server more
"portable" and not tied to an IP address. There are a ton of great deals on
new (more powerful) servers popping up, but if your current host
isn't competitive, your forced to either stick with what you've got, or
move to a new host and start back at square one.


On Fri, Apr 19, 2013 at 2:23 PM, Aaron D <[email protected]> wrote:

> After this update I noticed that my servers have been dead of the past few
> days. I was going crazy trying to figure out why when a few of my members
> reported to me that their favorites list got deleted.
>
> If this is true this is a freaking disaster and needs to be fixed right
> away. This is worse than having to move your IP to a new location, because
> at least then you could let people know a head of time what was going on.
>
> Please if anyone else is also having this problem make Valve aware so
> something can be done, we don't want this also happening during the TF2
> update.
>
> Thanks.
>
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