I had actually sent Valve a suggestions a couple of years ago that they tie the server favorites to the server ID, as opposed to the server's IP address, so as to allow server operators to upgrade/move their servers without losing all the regulars we had worked so hard to build. At the time, they had replied that it was a good idea and they would see about adding that to the client/engine, but nothing ever came of it so I guess it was dismissed as unimportant.
I agree that it absolutely sucks to have to start again from square one every time we want to change a server's IP address and/or favorites get deleted for some reason. I would love it if they would make our server more "portable" and not tied to an IP address. There are a ton of great deals on new (more powerful) servers popping up, but if your current host isn't competitive, your forced to either stick with what you've got, or move to a new host and start back at square one. On Fri, Apr 19, 2013 at 2:23 PM, Aaron D <[email protected]> wrote: > After this update I noticed that my servers have been dead of the past few > days. I was going crazy trying to figure out why when a few of my members > reported to me that their favorites list got deleted. > > If this is true this is a freaking disaster and needs to be fixed right > away. This is worse than having to move your IP to a new location, because > at least then you could let people know a head of time what was going on. > > Please if anyone else is also having this problem make Valve aware so > something can be done, we don't want this also happening during the TF2 > update. > > Thanks. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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