That idea needs to be implemented. It will be great for game communities.

On 19 April 2013 19:52, Andreas Grimm <[email protected]> wrote:

>  maybe an idea ...related to the problem with ip changes:****
>
> https://github.com/ValveSoftware/Source-1-Games/issues/281****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Gamers Exile
> *Sent:* Friday, April 19, 2013 8:47 PM
> *To:* [email protected]
>
> *Subject:* Re: [hlds] CS:S Server Favorites Deleted****
>
>  ** **
>
> What about registering to the tokenid? ****
>
> Sent Via Pigeon****
>
> *From: *Max Krivanek****
>
> *Sent: *Friday, April 19, 2013 12:45 PM****
>
> *To: *Half-Life dedicated Win32 server mailing list****
>
> *Reply To: *Half-Life dedicated Win32 server mailing list****
>
> *Subject: *Re: [hlds] CS:S Server Favorites Deleted****
>
> ** **
>
> The problem is servers are transient in nature.  Server IDs would be hard
> to implement.****
>
> ** **
>
> The short term and easy solution is to allow DNS to be saved.  Like "
> ccsdm.mycommunity.com:27015" instead of always saving it as an IP.****
>
> ** **
>
> On Fri, Apr 19, 2013 at 1:40 PM, E. Olsen <[email protected]> wrote:***
> *
>
> I had actually sent Valve a suggestions a couple of years ago that they
> tie the server favorites to the server ID, as opposed to the server's IP
> address, so as to allow server operators to upgrade/move their servers
> without losing all the regulars we had worked so hard to build. At the
> time, they had replied that it was a good idea and they would see about
> adding that to the client/engine, but nothing ever came of it so I guess it
> was dismissed as unimportant.****
>
> ** **
>
> I agree that it absolutely sucks to have to start again from square one
> every time we want to change a server's IP address and/or favorites get
> deleted for some reason. I would love it if they would make our server more
> "portable" and not tied to an IP address. There are a ton of great deals on
> new (more powerful) servers popping up, but if your current host
> isn't competitive, your forced to either stick with what you've got, or
> move to a new host and start back at square one.****
>
> ** **
>
> On Fri, Apr 19, 2013 at 2:23 PM, Aaron D <[email protected]> wrote:*
> ***
>
>    After this update I noticed that my servers have been dead of the past
> few days. I was going crazy trying to figure out why when a few of my
> members reported to me that their favorites list got deleted. ****
>
> If this is true this is a freaking disaster and needs to be fixed right
> away. This is worse than having to move your IP to a new location, because
> at least then you could let people know a head of time what was going on.*
> ***
>
> Please if anyone else is also having this problem make Valve aware so
> something can be done, we don't want this also happening during the TF2
> update.****
>
> Thanks.****
>
> ** **
>
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>
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