That idea needs to be implemented. It will be great for game communities. On 19 April 2013 19:52, Andreas Grimm <[email protected]> wrote:
> maybe an idea ...related to the problem with ip changes:**** > > https://github.com/ValveSoftware/Source-1-Games/issues/281**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Gamers Exile > *Sent:* Friday, April 19, 2013 8:47 PM > *To:* [email protected] > > *Subject:* Re: [hlds] CS:S Server Favorites Deleted**** > > ** ** > > What about registering to the tokenid? **** > > Sent Via Pigeon**** > > *From: *Max Krivanek**** > > *Sent: *Friday, April 19, 2013 12:45 PM**** > > *To: *Half-Life dedicated Win32 server mailing list**** > > *Reply To: *Half-Life dedicated Win32 server mailing list**** > > *Subject: *Re: [hlds] CS:S Server Favorites Deleted**** > > ** ** > > The problem is servers are transient in nature. Server IDs would be hard > to implement.**** > > ** ** > > The short term and easy solution is to allow DNS to be saved. Like " > ccsdm.mycommunity.com:27015" instead of always saving it as an IP.**** > > ** ** > > On Fri, Apr 19, 2013 at 1:40 PM, E. Olsen <[email protected]> wrote:*** > * > > I had actually sent Valve a suggestions a couple of years ago that they > tie the server favorites to the server ID, as opposed to the server's IP > address, so as to allow server operators to upgrade/move their servers > without losing all the regulars we had worked so hard to build. At the > time, they had replied that it was a good idea and they would see about > adding that to the client/engine, but nothing ever came of it so I guess it > was dismissed as unimportant.**** > > ** ** > > I agree that it absolutely sucks to have to start again from square one > every time we want to change a server's IP address and/or favorites get > deleted for some reason. I would love it if they would make our server more > "portable" and not tied to an IP address. There are a ton of great deals on > new (more powerful) servers popping up, but if your current host > isn't competitive, your forced to either stick with what you've got, or > move to a new host and start back at square one.**** > > ** ** > > On Fri, Apr 19, 2013 at 2:23 PM, Aaron D <[email protected]> wrote:* > *** > > After this update I noticed that my servers have been dead of the past > few days. I was going crazy trying to figure out why when a few of my > members reported to me that their favorites list got deleted. **** > > If this is true this is a freaking disaster and needs to be fixed right > away. This is worse than having to move your IP to a new location, because > at least then you could let people know a head of time what was going on.* > *** > > Please if anyone else is also having this problem make Valve aware so > something can be done, we don't want this also happening during the TF2 > update.**** > > Thanks.**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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