I posted a event on my groups and got some replies back. Looks like about 1
out of 10 people lost their favorites.

http://steamcommunity.com/groups/firefriendly#events/1568652965032880368

http://steamcommunity.com/groups/VigilanteCommunity#events/1802840145216817918

http://steamcommunity.com/groups/seriouspantsgaming#events/1605807661871652697


On Fri, Apr 19, 2013 at 3:45 PM, Ryan Stecker <[email protected]>wrote:

> Hi Fletch,
>
> Aaron asked me to repost his reply here, since he had digests enabled and
> the reply would be better in the context of this thread.
>
> "I have little info as this did not happen to me personally. However, I
> have
> messaged a few of my server owner friends and some of my players. It seems
> like 3 out of 10 people are having this issue. Some even reporting that
> only a few servers were deleted and not all of them.
>
> Please don't derail this topic to DNS/ID support. This is very serious and
> we need to get info on why this is happening."
>
> To add in my $0.02: I've heard of this happening during steam client
> updates, and I've had it occur to me once in the past quite a while ago.
>
>
>
> On Fri, Apr 19, 2013 at 1:46 PM, Fletcher Dunn <
> [email protected]> wrote:
>
>>  Favorites most definitely should not have been deleted.  If you have
>> any more info on exactly what happened, I’d be interested to know.****
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Max Krivanek
>> *Sent:* Friday, April 19, 2013 11:45 AM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] CS:S Server Favorites Deleted****
>>
>> ** **
>>
>> The problem is servers are transient in nature.  Server IDs would be hard
>> to implement.****
>>
>> ** **
>>
>> The short term and easy solution is to allow DNS to be saved.  Like "
>> ccsdm.mycommunity.com:27015" instead of always saving it as an IP.****
>>
>> ** **
>>
>> On Fri, Apr 19, 2013 at 1:40 PM, E. Olsen <[email protected]> wrote:**
>> **
>>
>> I had actually sent Valve a suggestions a couple of years ago that they
>> tie the server favorites to the server ID, as opposed to the server's IP
>> address, so as to allow server operators to upgrade/move their servers
>> without losing all the regulars we had worked so hard to build. At the
>> time, they had replied that it was a good idea and they would see about
>> adding that to the client/engine, but nothing ever came of it so I guess it
>> was dismissed as unimportant.****
>>
>> ** **
>>
>> I agree that it absolutely sucks to have to start again from square one
>> every time we want to change a server's IP address and/or favorites get
>> deleted for some reason. I would love it if they would make our server more
>> "portable" and not tied to an IP address. There are a ton of great deals on
>> new (more powerful) servers popping up, but if your current host
>> isn't competitive, your forced to either stick with what you've got, or
>> move to a new host and start back at square one.****
>>
>> ** **
>>
>> On Fri, Apr 19, 2013 at 2:23 PM, Aaron D <[email protected]> wrote:
>> ****
>>
>>    After this update I noticed that my servers have been dead of the
>> past few days. I was going crazy trying to figure out why when a few of my
>> members reported to me that their favorites list got deleted. ****
>>
>> If this is true this is a freaking disaster and needs to be fixed right
>> away. This is worse than having to move your IP to a new location, because
>> at least then you could let people know a head of time what was going on.
>> ****
>>
>> Please if anyone else is also having this problem make Valve aware so
>> something can be done, we don't want this also happening during the TF2
>> update.****
>>
>> Thanks.****
>>
>> ** **
>>
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>>
>>  ** **
>>
>>
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>> ** **
>>
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>>
>
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