Hi Fletch, Aaron asked me to repost his reply here, since he had digests enabled and the reply would be better in the context of this thread.
"I have little info as this did not happen to me personally. However, I have messaged a few of my server owner friends and some of my players. It seems like 3 out of 10 people are having this issue. Some even reporting that only a few servers were deleted and not all of them. Please don't derail this topic to DNS/ID support. This is very serious and we need to get info on why this is happening." To add in my $0.02: I've heard of this happening during steam client updates, and I've had it occur to me once in the past quite a while ago. On Fri, Apr 19, 2013 at 1:46 PM, Fletcher Dunn <[email protected]>wrote: > Favorites most definitely should not have been deleted. If you have any > more info on exactly what happened, I’d be interested to know.**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Max Krivanek > *Sent:* Friday, April 19, 2013 11:45 AM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] CS:S Server Favorites Deleted**** > > ** ** > > The problem is servers are transient in nature. Server IDs would be hard > to implement.**** > > ** ** > > The short term and easy solution is to allow DNS to be saved. Like " > ccsdm.mycommunity.com:27015" instead of always saving it as an IP.**** > > ** ** > > On Fri, Apr 19, 2013 at 1:40 PM, E. Olsen <[email protected]> wrote:*** > * > > I had actually sent Valve a suggestions a couple of years ago that they > tie the server favorites to the server ID, as opposed to the server's IP > address, so as to allow server operators to upgrade/move their servers > without losing all the regulars we had worked so hard to build. At the > time, they had replied that it was a good idea and they would see about > adding that to the client/engine, but nothing ever came of it so I guess it > was dismissed as unimportant.**** > > ** ** > > I agree that it absolutely sucks to have to start again from square one > every time we want to change a server's IP address and/or favorites get > deleted for some reason. I would love it if they would make our server more > "portable" and not tied to an IP address. There are a ton of great deals on > new (more powerful) servers popping up, but if your current host > isn't competitive, your forced to either stick with what you've got, or > move to a new host and start back at square one.**** > > ** ** > > On Fri, Apr 19, 2013 at 2:23 PM, Aaron D <[email protected]> wrote:* > *** > > After this update I noticed that my servers have been dead of the past > few days. I was going crazy trying to figure out why when a few of my > members reported to me that their favorites list got deleted. **** > > If this is true this is a freaking disaster and needs to be fixed right > away. This is worse than having to move your IP to a new location, because > at least then you could let people know a head of time what was going on.* > *** > > Please if anyone else is also having this problem make Valve aware so > something can be done, we don't want this also happening during the TF2 > update.**** > > Thanks.**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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