Is anybody getting constant crashing with SourceMod? I seem to be getting
the standard segfault whenever someone joins the server and can't pin it
onto any one plugin, although crashing consistently disappears when I strip
down to the latest SM 1.6 and MM:S 1.10 snapshots.


On Tue, Apr 23, 2013 at 2:12 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

>  A mandatory update to the TF2 SteamPipe beta has been released.
> Although the update is “mandatory” (the PatchVersion has been bumped so you
> will need to upgrade your server in order to host clients running the
> latest version), your server will not automatically restart.****
>
> ** **
>
> Team Fortress 2:****
>
> * Synced with release version of game****
>
> ** **
>
> Source engine:****
>
> * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
> could not be located by the engine.****
>
> * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It
> will be loaded if no mapcycle.txt file can be found and convar is set to
> default name.****
>
> * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
> falling back to root cstrike directory otherwise.****
>
> * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory****
>
> * Mapcycle file parsing allows C-style comments and blank lines****
>
> ** **
>
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)
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