Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots.
On Tue, Apr 23, 2013 at 2:12 PM, Fletcher Dunn <fletch...@valvesoftware.com>wrote: > A mandatory update to the TF2 SteamPipe beta has been released. > Although the update is “mandatory” (the PatchVersion has been bumped so you > will need to upgrade your server in order to host clients running the > latest version), your server will not automatically restart.**** > > ** ** > > Team Fortress 2:**** > > * Synced with release version of game**** > > ** ** > > Source engine:**** > > * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that > could not be located by the engine.**** > > * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It > will be loaded if no mapcycle.txt file can be found and convar is set to > default name.**** > > * Mapcycle file will be loaded from cstrike/cfg directory if it exists, > falling back to root cstrike directory otherwise.**** > > * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory**** > > * Mapcycle file parsing allows C-style comments and blank lines**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander> ) Chief Admin, SPUFserver <http://steamcommunity.com/groups/spufpowered> Chief Admin, OverPowered League <http://comp.ovrpwrd.net/>
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