I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing.
On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings <[email protected] > wrote: > SM does not officially support the beta version yet and will not until > closer to its release, else it would be broken for the release version of > the game. > > -- > Nicholas Hastings > AlliedMods.net <http://www.alliedmods.net> > > > > thesupremecommander <[email protected]> > Wednesday, April 24, 2013 9:04 PM > Is anybody getting constant crashing with SourceMod? I seem to be getting > the standard segfault whenever someone joins the server and can't pin it > onto any one plugin, although crashing consistently disappears when I strip > down to the latest SM 1.6 and MM:S 1.10 snapshots. > > > > > > -- > thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander> > ) > Chief Admin, SPUFserver <http://steamcommunity.com/groups/spufpowered> > Chief Admin, OverPowered League <http://comp.ovrpwrd.net/> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > Fletcher Dunn <[email protected]> > Tuesday, April 23, 2013 2:12 PM > A mandatory update to the TF2 SteamPipe beta has been released. Although > the update is "mandatory" (the PatchVersion has been bumped so you will > need to upgrade your server in order to host clients running the latest > version), your server will not automatically restart. > > Team Fortress 2: > * Synced with release version of game > > Source engine: > * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that > could not be located by the engine. > * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It > will be loaded if no mapcycle.txt file can be found and convar is set to > default name. > * Mapcycle file will be loaded from cstrike/cfg directory if it exists, > falling back to root cstrike directory otherwise. > * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory > * Mapcycle file parsing allows C-style comments and blank lines > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander> ) Chief Admin, SPUFserver <http://steamcommunity.com/groups/spufpowered> Chief Admin, OverPowered League <http://comp.ovrpwrd.net/>
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