SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game.

--
Nicholas Hastings
AlliedMods.net



Wednesday, April 24, 2013 9:04 PM
Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots.





--
thesupremecommander (Steam)
Chief Admin, SPUFserver
Chief Admin, OverPowered League
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Tuesday, April 23, 2013 2:12 PM
A mandatory update to the TF2 SteamPipe beta has been released. Although the update is "mandatory" (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines

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