Is anybody
getting constant crashing with SourceMod? I seem to be getting the
standard segfault whenever someone joins the server and can't pin it
onto any one plugin, although crashing consistently disappears when I
strip down to the latest SM 1.6 and MM:S 1.10 snapshots.
A mandatory update to the
TF2 SteamPipe beta has been released. Although the update is
"mandatory" (the PatchVersion has been bumped so you will need to
upgrade your server in order to host clients running the latest
version), your server will not automatically restart.
Team
Fortress 2:
* Synced with release version of game
Source
engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK
files that could not be located by the engine.
* Default mapcycle
file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded
if no mapcycle.txt file can be found and convar is set to default name.
*
Mapcycle file will be loaded from cstrike/cfg directory if it exists,
falling back to root cstrike directory otherwise.
* Mapcycle file can
be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file
parsing allows C-style comments and blank lines
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