Sorry for the double post, it's overwriting : pure_server files as well.

2013/5/3 Flubber <[email protected]>

> As the previous one, this update keep overwriting the 3 replay related cfg
> file in /cfg.
>
>
> 2013/5/2 Fletcher Dunn <[email protected]>
>
>>  It doesn’t now.  We’re working on a new executive script in Python.****
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *big john
>> *Sent:* Thursday, May 02, 2013 2:19 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] [hlds_linux] Optional updates available for TF2,
>> CS:S, DoD:S, and HL2:MP****
>>
>> ** **
>>
>> How does the auto update work with windows? ****
>>
>> On May 2, 2013 5:16 PM, "Fletcher Dunn" <[email protected]>
>> wrote:****
>>
>> If the plugins are tightly coupled with particular builds, then they
>> probably should be versioned.  The ServerVersion field found in steam.inf
>> uniquely identifies a build.  It will change every update, even if the
>> PatchVersion does not.  (This field is currently only in TF, but if this is
>> useful, we can easily add it to the other games.)  I believe that somehow
>> associating any tightly-coupled plugin data with that identifier is the
>> best solution to this problem.
>>
>> Also, I think this problem is not really exclusive to optional updates.
>>  Clients now only find servers with the matching version in the server
>> browser.  So the urgency to delist "out of date" servers is greatly
>> reduced.  In fact, the only real remaining reason we still do it is because
>> it is the only mechanism we have by which to signal automatic updates!
>> Once we've improved that channel of communication, we will be in a position
>> to make the transition across an update that requires changing the Patch
>> Version much more graceful.  We have had feedback on many occasions from
>> this mailing list that the harsh transition that currently happens,
>> including the scramble to be the first to get your server up, was not a
>> desirable situation.  It's definitely not a good experience for clients to
>> be dumped from server and start downloading the update in unison.
>>
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Ross Bemrose
>> Sent: Thursday, May 02, 2013 1:17 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S,
>> DoD:S, and HL2:MP
>>
>> Well, I'm glad something is being done so that we can tell when optional
>> updates are pushed, because traditionally optional updates don't show up
>>
>> However, there's still one problem: The last two optional TF2 updates
>> have both required changes to mods (SourceMod and EventScripts to name two
>> major ones).  However, since they're optional updates, we now need 3
>> different sets of configurations for servers for these mods depending on
>> which optional updates they have.
>>
>> Oh, and there are 2 (or more?) different configurations for the other
>> three games depending on which optional updates they have.
>>
>> This becomes a serious problem very quickly.
>>
>> On Thu, May 2, 2013 at 2:57 PM, Fletcher Dunn
>> <[email protected]>wrote:
>>
>> > In general, I think our general policy is going to be to make all
>> > updates optional unless they need to be mandatory.  Unless we know
>> > that a server crash is really widespread, we probably will not release
>> > it as mandatory and impose the attending disruption on the whole
>> community.
>> >
>> > We are working on some mechanisms so that you can tell (and gracefully
>> > roll over to) a new version when an optional update is released.
>> >
>> > -----Original Message-----
>> > From: [email protected] [mailto:
>> > [email protected]] On Behalf Of Ross Bemrose
>> > Sent: Thursday, May 02, 2013 11:54 AM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S,
>> > DoD:S, and HL2:MP
>> >
>> > And on that note, can we please get server crash fixes as required
>> > updates rather than optional updates?  Clients already auto-update to
>> > the optional updates, but servers *don't*.
>> >
>> > On Thu, May 2, 2013 at 2:50 PM, Kyle Sanderson <[email protected]>
>> > wrote:
>> >
>> > > Just a warning to those who update. There's a good chance due to the
>> > > class changes in this update your server will not function properly
>> > > with SourceMod and other addons that utilize static offsets. Until
>> > > the majority of servers update to this (3rd) optional update, I
>> > > don't believe there will be 3rd party support as there's no way to
>> > > discern
>> > versions (yet?).
>> > >
>> > > Thanks,
>> > > Kyle.
>> > > On 2 May 2013 11:24, "Fletcher Dunn" <[email protected]>
>> > wrote:
>> > >
>> > > > These updates have now been released in the main branch for all
>> games.
>> > > >  The prerelease beta is now the same build as the main build.
>> > > >
>> > > > From: [email protected] [mailto:
>> > > > [email protected]] On Behalf Of Fletcher Dunn
>> > > > Sent: Wednesday, May 01, 2013 3:11 PM
>> > > > To: Half-Life dedicated Linux server mailing list (
>> > > > [email protected]); Half-Life dedicated Win32
>> > > > server mailing list ([email protected]);
>> > > > [email protected]
>> > > > Subject: [hlds] Prerelease updates available for TF2, CS:S, DoD:S,
>> > > > and HL2:MP
>> > > >
>> > > > Updates are available for the "prerelease" betas of TF2, CS:S,
>> > > > DoD:S, and HL2:MP.
>> > > >
>> > > > The update does not change the PatchVersion and will not be
>> > > > mandatory for servers.
>> > > >
>> > > > For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest
>> > > > TF2 release.  Here are the github issues addressed by this build:
>> > > >
>> > > > Bugs with sv_pure, especially after second map change:
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/259
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/341
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/343
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/345
>> > > >
>> > > > User sprays not working:
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/127
>> > > >
>> > > > [HL2DM] Game keeps forcing the combine_soldier model after the
>> > > > SteamPipe update
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/263
>> > > >
>> > > > If no major problems are detected, we will release these builds as
>> > > > the official builds tomorrow.
>> > > >
>> > > > Most of the recent changes have been client-side fixes.
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> > > > archives, please visit:
>> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives, please visit:
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >
>> >
>> >
>> >
>> > --
>> > Ross Bemrose
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
>>
>>
>>
>> --
>> Ross Bemrose
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds****
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
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