Maybe move default replay CFGs to root then load custom in the cfg folder first if overwriting can't be stopped.
Sent from my iPhone 5 On May 3, 2013, at 11:16 AM, ics <[email protected]> wrote: > However, it would be a whole lot of better if certain things that were > configurable by anyone and had been configured previously, would not be > overwritten by each update. A lot of server operators aren't not his list and > aware of these things as things used to be different before the change. > > -ics > > DontWannaName! kirjoitti: >> Yeah this is what I'm doing. It works just like the client. If replay is >> enabled but not configured the server will crash on map change. >> >> Sent from my iPhone 5 >> >> On May 2, 2013, at 5:04 PM, Gamers Exile <[email protected] >> <mailto:[email protected]>> wrote: >> >>> Just add your replay configs to /custom/mystuff/cfg >>> >>> >>> Sent Via Pigeon >>> >>> *From: *Flubber >>> *Sent: *Thursday, May 2, 2013 6:02 PM >>> *To: *Half-Life dedicated Win32 server mailing list >>> *Reply To: *Half-Life dedicated Win32 server mailing list >>> *Subject: *Re: [hlds] [hlds_linux] Optional updates available for TF2, >>> CS:S, DoD:S, and HL2:MP >>> >>> >>> As the previous one, this update keep overwriting the 3 replay related cfg >>> file in /cfg. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

