Maybe move default replay CFGs to root then load custom in the cfg folder first 
if overwriting can't be stopped. 

Sent from my iPhone 5

On May 3, 2013, at 11:16 AM, ics <[email protected]> wrote:

> However, it would be a whole lot of better if certain things that were 
> configurable by anyone and had been configured previously, would not be 
> overwritten by each update. A lot of server operators aren't not his list and 
> aware of these things as things used to be different before the change.
> 
> -ics
> 
> DontWannaName! kirjoitti:
>> Yeah this is what I'm doing. It works just like the client. If replay is 
>> enabled but not configured the server will crash on map change.
>> 
>> Sent from my iPhone 5
>> 
>> On May 2, 2013, at 5:04 PM, Gamers Exile <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>>> Just add your replay configs to /custom/mystuff/cfg
>>> 
>>> 
>>> Sent Via Pigeon
>>> 
>>> *From: *Flubber
>>> *Sent: *Thursday, May 2, 2013 6:02 PM
>>> *To: *Half-Life dedicated Win32 server mailing list
>>> *Reply To: *Half-Life dedicated Win32 server mailing list
>>> *Subject: *Re: [hlds] [hlds_linux] Optional updates available for TF2, 
>>> CS:S, DoD:S, and HL2:MP
>>> 
>>> 
>>> As the previous one, this update keep overwriting the 3 replay related cfg 
>>> file in /cfg.
> 
> 
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