Just add your replay configs to /custom/mystuff/cfg


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From: Flubber
Sent: Thursday, May 2, 2013 6:02 PM
To: Half-Life dedicated Win32 server mailing list
Reply To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

As the previous one, this update keep overwriting the 3 replay related cfg file in /cfg.


2013/5/2 Fletcher Dunn <fletch...@valvesoftware.com>

It doesn’t now.  We’re working on a new executive script in Python.

 

From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of big john
Sent: Thursday, May 02, 2013 2:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

 

How does the auto update work with windows?

On May 2, 2013 5:16 PM, "Fletcher Dunn" <fletch...@valvesoftware.com> wrote:

If the plugins are tightly coupled with particular builds, then they probably should be versioned.  The ServerVersion field found in steam.inf uniquely identifies a build.  It will change every update, even if the PatchVersion does not.  (This field is currently only in TF, but if this is useful, we can easily add it to the other games.)  I believe that somehow associating any tightly-coupled plugin data with that identifier is the best solution to this problem.

Also, I think this problem is not really exclusive to optional updates.  Clients now only find servers with the matching version in the server browser.  So the urgency to delist "out of date" servers is greatly reduced.  In fact, the only real remaining reason we still do it is because it is the only mechanism we have by which to signal automatic updates!   Once we've improved that channel of communication, we will be in a position to make the transition across an update that requires changing the Patch Version much more graceful.  We have had feedback on many occasions from this mailing list that the harsh transition that currently happens, including the scramble to be the first to get your server up, was not a desirable situation.  It's definitely not a good experience for clients to be dumped from server and start downloading the update in unison.



-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, May 02, 2013 1:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

Well, I'm glad something is being done so that we can tell when optional updates are pushed, because traditionally optional updates don't show up

However, there's still one problem: The last two optional TF2 updates have both required changes to mods (SourceMod and EventScripts to name two major ones).  However, since they're optional updates, we now need 3 different sets of configurations for servers for these mods depending on which optional updates they have.

Oh, and there are 2 (or more?) different configurations for the other three games depending on which optional updates they have.

This becomes a serious problem very quickly.

On Thu, May 2, 2013 at 2:57 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

> In general, I think our general policy is going to be to make all
> updates optional unless they need to be mandatory.  Unless we know
> that a server crash is really widespread, we probably will not release
> it as mandatory and impose the attending disruption on the whole community.
>
> We are working on some mechanisms so that you can tell (and gracefully
> roll over to) a new version when an optional update is released.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Thursday, May 02, 2013 11:54 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S,
> DoD:S, and HL2:MP
>
> And on that note, can we please get server crash fixes as required
> updates rather than optional updates?  Clients already auto-update to
> the optional updates, but servers *don't*.
>
> On Thu, May 2, 2013 at 2:50 PM, Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
>
> > Just a warning to those who update. There's a good chance due to the
> > class changes in this update your server will not function properly
> > with SourceMod and other addons that utilize static offsets. Until
> > the majority of servers update to this (3rd) optional update, I
> > don't believe there will be 3rd party support as there's no way to
> > discern
> versions (yet?).
> >
> > Thanks,
> > Kyle.
> > On 2 May 2013 11:24, "Fletcher Dunn" <fletch...@valvesoftware.com>
> wrote:
> >
> > > These updates have now been released in the main branch for all games.
> > >  The prerelease beta is now the same build as the main build.
> > >
> > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> > > Sent: Wednesday, May 01, 2013 3:11 PM
> > > To: Half-Life dedicated Linux server mailing list (
> > > hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
> > > server mailing list (hlds@list.valvesoftware.com);
> > > hlds_annou...@list.valvesoftware.com
> > > Subject: [hlds] Prerelease updates available for TF2, CS:S, DoD:S,
> > > and HL2:MP
> > >
> > > Updates are available for the "prerelease" betas of TF2, CS:S,
> > > DoD:S, and HL2:MP.
> > >
> > > The update does not change the PatchVersion and will not be
> > > mandatory for servers.
> > >
> > > For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest
> > > TF2 release.  Here are the github issues addressed by this build:
> > >
> > > Bugs with sv_pure, especially after second map change:
> > > https://github.com/ValveSoftware/Source-1-Games/issues/259
> > > https://github.com/ValveSoftware/Source-1-Games/issues/341
> > > https://github.com/ValveSoftware/Source-1-Games/issues/343
> > > https://github.com/ValveSoftware/Source-1-Games/issues/345
> > >
> > > User sprays not working:
> > > https://github.com/ValveSoftware/Source-1-Games/issues/127
> > >
> > > [HL2DM] Game keeps forcing the combine_soldier model after the
> > > SteamPipe update
> > > https://github.com/ValveSoftware/Source-1-Games/issues/263
> > >
> > > If no major problems are detected, we will release these builds as
> > > the official builds tomorrow.
> > >
> > > Most of the recent changes have been client-side fixes.
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Ross Bemrose
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
> _______________________________________________
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>



--
Ross Bemrose
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