Are you getting errors in console like I am? They say something along
the lines of error serializing filename.vmt.
On 5/11/2013 12:06 AM, CTScrivener wrote:
I'm back yet again.
So after getting all my directories setup properly (like they were
before) steampipe, I was able to (only be forcing it) have clients who
connected to my server download the custom model required by our
plugin/mod. Problem is that even though the model and all the proper
files (like 6 total) get downloaded by the client, it seems the
clients games aren't actually reading the texture files at all. The
model itself comes through and shows up in game but the entire thing
is purple and black checkerboard like the textures are missing yet
they are in the same folder.
Is anyone else having issues with the new TF2 not reading textures? Is
there something more to this issue? Could it be something with the way
the model itself is coded to look for the other files? (even though
the model structure is exactly the same as pre-steampipe directories)
Any and all help to see if this is something TF2 is causing, or if
it's something the custom model is causing would be GREATLY appreciated.
*From:* Gamers Exile <mailto:[email protected]>
*Sent:* Friday, May 10, 2013 12:01 PM
*To:* [email protected] <mailto:[email protected]>
*Subject:* Re: [hlds] Steampipe and /custom directory
It's obviously operator dependent.
For myself aside from meta and source mod all custom content on my
servers are under the /custom/ it makes sorting the files easier and a
bit safer no need to worry about steamcmd overwriting files (ex.
Replay configs).
Sent Via Pigeon
*From: *Ross Bemrose
*Sent: *Friday, May 10, 2013 9:42 AM
*To: *Half-Life dedicated Win32 server mailing list
*Reply To: *Half-Life dedicated Win32 server mailing list
*Subject: *Re: [hlds] Steampipe and /custom directory
/tf/maps/ and /tf/custom/[anything]/maps/ will all point to maps/ on
the fast download server, as the client is never told about anything
before maps/
On Fri, May 10, 2013 at 11:29 AM, Albert Davis <[email protected]
<mailto:[email protected]>> wrote:
This server side? /tf2/custom/(custom folder name)/maps ? Or fast
download? I don't have a TF2 folder on my server if that's the case.
On Thu, May 9, 2013 at 9:25 PM, Gamers Exile <[email protected]
<mailto:[email protected]>> wrote:
Albert,
Don't change anything on the fast download side.
Make sure all custom maps are in the /tf2/custom/(custom
folder name)/maps and they well download from the fast
download server just fine.
Sent Via Pigeon
*From: *Albert Davis
*Sent: *Thursday, May 9, 2013 7:02 PM
*To: *Half-Life dedicated Win32 server mailing list
*Reply To: *Half-Life dedicated Win32 server mailing list
*Subject: *Re: [hlds] Steampipe and /custom directory
I am apparently having trouble with people downloading maps
from fast download as well, is there something special we need
to do?
On Wed, May 8, 2013 at 3:37 PM, CScrivener .
<[email protected] <mailto:[email protected]>> wrote:
Alright, thanks everyone. I do believe I have gotten the
file directories correct now and the files are downloading
and functioning properly. That was my bad on not fully
comprehending that (even though EVERYONE told me to do it)
adding a folder to the base tf folder was a valid option,
I was trying to work through the folders shipped with the
server only as I thought you weren't allowed to add
additional base folders like models/sounds/etc into that
folder after the conversion. Thanks for all the help!
Still wish I didn't have to FORCE the files to download
but what can ya do. Thanks again folks!
On Wed, May 8, 2013 at 1:57 PM, Weasel
<[email protected] <mailto:[email protected]>>
wrote:
Another thing people forget is that for most games,
every client is also potentially a "listen-server".
That probably dictates keeping the handling or
presence of some of the folder be the same on both
"clients"/"listen-servers" and "dedicated servers".
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--
Ross Bemrose
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