I haven't updated 20 of my servers to SteamPipe. Running fine here in terms of 
CPU usage spikes. However, I do notice jittery gameplay which is perhaps client 
side. FPS is up around 150-250 so it seems like a minor performance tweak in 
the future.

Little off topic, how long can I survive on the old hldsupdatetool utility. I 
haven't updated to SteamPipe simply because of complications after install and 
lack of detailed support documentation. 

Supreet

On May 13, 2013, at 12:11 PM, [email protected] wrote:

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> Today's Topics:
> 
>   1. SteamPipe might have driven off some TF2 players (ElitePowered .)
>   2. Re: SteamPipe might have driven off some TF2 players (ics)
>   3. Re: SteamPipe might have driven off some TF2 players (Paul)
>   4. Re: File keep downloading each map change (Albert Davis)
>   5. Re: File keep downloading each map change (Albert Davis)
>   6. TF2 server performance spikes (Fletcher Dunn)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Sun, 12 May 2013 21:50:43 -0400
> From: "ElitePowered ." <[email protected]>
> To: [email protected]
> Subject: [hlds] SteamPipe might have driven off some TF2 players
> Message-ID:
>    <cahivad7uynjj7sqewxngkleio_9xzobk2u0+wceq0j2fowp...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> I have noticed some of my friends not playing TF2 anymore and I asked them
> why. Many of them told me that TF2 was being buggy for clients. It caused
> random crashes (which I have also experienced first hand) and it would lag
> them (which I have also experienced first hand). No, it's not the lack of
> performance from the gaming machine but rather the game. Anyone else
> getting these issues?
> 
> **My regular players have also experienced lag on my servers which is weird
> because they were fine before the pipe update**
> 
> Yours truly,
> Ab
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> ------------------------------
> 
> Message: 2
> Date: Mon, 13 May 2013 08:31:34 +0300
> From: ics <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>    <[email protected]>
> Subject: Re: [hlds] SteamPipe might have driven off some TF2 players
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> A lot of my players also complain about lag on our servers. Slight 
> twitching lag here and there. I know it's not my machines as other 
> servers have them too. Yesterday i played mann-up on Valve servers and 
> the same sort of lag was clearly visible there time to time, as it 
> always happens.
> 
> Ingame it seems like player moves from place to another without a trail, 
> as it warp. Then the server apparently sends full snapshot of the world 
> to all players, which could explain why some people reported their 
> servers doing so according to trace. Due to this, suddenly something 
> happens that should not happen.
> 
> I think the issue dates back to April 4 update and to last line of it 
> partly, atleast on linux: Improved performance of Linux dedicated server 
> binaries. It's the point when i started seeing these issues. However you 
> have Windows server, so both are somehow affected either by this or 
> something else Valve did.
> 
> -ics
> 
> ElitePowered . kirjoitti:
>> I have noticed some of my friends not playing TF2 anymore and I asked 
>> them why. Many of them told me that TF2 was being buggy for clients. 
>> It caused random crashes (which I have also experienced first hand) 
>> and it would lag them (which I have also experienced first hand). No, 
>> it's not the lack of performance from the gaming machine but rather 
>> the game. Anyone else getting these issues?
>> 
>> **My regular players have also experienced lag on my servers which is 
>> weird because they were fine before the pipe update**
>> 
>> Yours truly,
>> Ab
>> 
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Mon, 13 May 2013 10:46:08 +0100
> From: Paul <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>    <[email protected]>
> Subject: Re: [hlds] SteamPipe might have driven off some TF2 players
> Message-ID:
>    <caps_xlz+gt-xoxnscruqnoerqgixv9yfqb15nnduztvo1qd...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> I've seen this happen since Steampipe was official for TF2, even had it on
> my own MvM servers (until I switched them back to the latest and final
> hldsupdatetool version). In my view the best option for now is to stay with
> the hldsupdatetool version until another mandatory update is released
> (forcing those servers to switch to Steampipe). Hopefully by that time the
> current performance issues will be identified and resolved.
> 
> 
> On 13 May 2013 06:31, ics <[email protected]> wrote:
> 
>> A lot of my players also complain about lag on our servers. Slight
>> twitching lag here and there. I know it's not my machines as other servers
>> have them too. Yesterday i played mann-up on Valve servers and the same
>> sort of lag was clearly visible there time to time, as it always happens.
>> 
>> Ingame it seems like player moves from place to another without a trail,
>> as it warp. Then the server apparently sends full snapshot of the world to
>> all players, which could explain why some people reported their servers
>> doing so according to trace. Due to this, suddenly something happens that
>> should not happen.
>> 
>> I think the issue dates back to April 4 update and to last line of it
>> partly, atleast on linux: Improved performance of Linux dedicated server
>> binaries. It's the point when i started seeing these issues. However you
>> have Windows server, so both are somehow affected either by this or
>> something else Valve did.
>> 
>> -ics
>> 
>> ElitePowered . kirjoitti:
>> 
>>> I have noticed some of my friends not playing TF2 anymore and I asked
>>> them why. Many of them told me that TF2 was being buggy for clients. It
>>> caused random crashes (which I have also experienced first hand) and it
>>> would lag them (which I have also experienced first hand). No, it's not the
>>> lack of performance from the gaming machine but rather the game. Anyone
>>> else getting these issues?
>>> 
>>> **My regular players have also experienced lag on my servers which is
>>> weird because they were fine before the pipe update**
>>> 
>>> Yours truly,
>>> Ab
>>> 
>>> 
>>> ______________________________**_________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>> 
>> 
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
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> ------------------------------
> 
> Message: 4
> Date: Mon, 13 May 2013 08:32:32 -0400
> From: Albert Davis <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>    <[email protected]>
> Subject: Re: [hlds] File keep downloading each map change
> Message-ID:
>    <CAHJ7=+gnsprhlrtvgu3u+spny7w38cbe2x5dztwry3mshal...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> They do now, going to test it again
> 
> 
> On Sun, May 12, 2013 at 6:26 PM, Kyle Sanderson <[email protected]> wrote:
> 
>> Do the files exist on your fast download server? Are you able to transfer
>> them manually?
>> 
>> Thanks,
>> Kyle.
>> 
>> 
>> On Sun, May 12, 2013 at 2:16 PM, Albert Davis <[email protected]>wrote:
>> 
>>> I have had this problem forever, the same files, every map change keep
>>> "downloading", I wiped my server yesterday and started new, not because of
>>> this but other reasons, and it STILL happens, this time it's different
>>> files from the previous times.
>>> 
>>> Anyone experience this and any solution to stop this? It's quite
>>> annoying.
>>> 
>>> Thanks,
>>> 
>>> Albert
>>> 
>>> 
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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> ------------------------------
> 
> Message: 5
> Date: Mon, 13 May 2013 08:32:38 -0400
> From: Albert Davis <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>    <[email protected]>
> Subject: Re: [hlds] File keep downloading each map change
> Message-ID:
>    <CAHJ7=+Fn+B7AEr0YMBrSnU=FSFTA96MaXvt=jqejvmzplxj...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Are now*
> 
> 
> On Mon, May 13, 2013 at 8:32 AM, Albert Davis <[email protected]>wrote:
> 
>> They do now, going to test it again
>> 
>> 
>> On Sun, May 12, 2013 at 6:26 PM, Kyle Sanderson <[email protected]>wrote:
>> 
>>> Do the files exist on your fast download server? Are you able to transfer
>>> them manually?
>>> 
>>> Thanks,
>>> Kyle.
>>> 
>>> 
>>> On Sun, May 12, 2013 at 2:16 PM, Albert Davis <[email protected]>wrote:
>>> 
>>>> I have had this problem forever, the same files, every map change keep
>>>> "downloading", I wiped my server yesterday and started new, not because of
>>>> this but other reasons, and it STILL happens, this time it's different
>>>> files from the previous times.
>>>> 
>>>> Anyone experience this and any solution to stop this? It's quite
>>>> annoying.
>>>> 
>>>> Thanks,
>>>> 
>>>> Albert
>>>> 
>>>> 
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> 
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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> ------------------------------
> 
> Message: 6
> Date: Mon, 13 May 2013 16:11:12 +0000
> From: Fletcher Dunn <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list
>    ([email protected])" <[email protected]>,
>    "Half-Life dedicated Linux server mailing list
>    ([email protected])"
>    <[email protected]>
> Subject: [hlds] TF2 server performance spikes
> Message-ID:
>    <770639fc61a30543ae6b96029c088b030737d...@exchange10.valvesoftware.com>
>    
> Content-Type: text/plain; charset="us-ascii"
> 
> I do have a theory about the cause of the CPU spikes.  I'll release a build 
> with the next mandatory update (which will probably be this afternoon) that I 
> think could address the problem.  But since we are not reproducing the 
> problem here, this is just a theory, not disciplined engineering.
> 
> In order to conduct disciplined engineering, we need data from those who are 
> able to reproduce it.  Judging by the amount of discussion this problem has 
> generated and the relatively small amount of effort that is required in order 
> to get the data to us,  I'm really surprised we haven't received more traces.
> 
> I have given out vtrace keys to every person who has asked for one.  So far 
> we have received traces from exactly two (2) server operators.  One server 
> operator had processor affinities set, the other was running a high number of 
> instances per core, such that the average CPU utilization was high and there 
> was no headroom for more than one process to spike.
> 
> 
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> 
> End of hlds Digest, Vol 26, Issue 39
> ************************************

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