I haven't updated 20 of my servers to SteamPipe. Running fine here in terms of CPU usage spikes. However, I do notice jittery gameplay which is perhaps client side. FPS is up around 150-250 so it seems like a minor performance tweak in the future.
Little off topic, how long can I survive on the old hldsupdatetool utility. I haven't updated to SteamPipe simply because of complications after install and lack of detailed support documentation. Supreet On May 13, 2013, at 12:11 PM, [email protected] wrote: > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. SteamPipe might have driven off some TF2 players (ElitePowered .) > 2. Re: SteamPipe might have driven off some TF2 players (ics) > 3. Re: SteamPipe might have driven off some TF2 players (Paul) > 4. Re: File keep downloading each map change (Albert Davis) > 5. Re: File keep downloading each map change (Albert Davis) > 6. TF2 server performance spikes (Fletcher Dunn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 12 May 2013 21:50:43 -0400 > From: "ElitePowered ." <[email protected]> > To: [email protected] > Subject: [hlds] SteamPipe might have driven off some TF2 players > Message-ID: > <cahivad7uynjj7sqewxngkleio_9xzobk2u0+wceq0j2fowp...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > I have noticed some of my friends not playing TF2 anymore and I asked them > why. Many of them told me that TF2 was being buggy for clients. It caused > random crashes (which I have also experienced first hand) and it would lag > them (which I have also experienced first hand). No, it's not the lack of > performance from the gaming machine but rather the game. Anyone else > getting these issues? > > **My regular players have also experienced lag on my servers which is weird > because they were fine before the pipe update** > > Yours truly, > Ab > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130512/6ceca8a5/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Mon, 13 May 2013 08:31:34 +0300 > From: ics <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] SteamPipe might have driven off some TF2 players > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > A lot of my players also complain about lag on our servers. Slight > twitching lag here and there. I know it's not my machines as other > servers have them too. Yesterday i played mann-up on Valve servers and > the same sort of lag was clearly visible there time to time, as it > always happens. > > Ingame it seems like player moves from place to another without a trail, > as it warp. Then the server apparently sends full snapshot of the world > to all players, which could explain why some people reported their > servers doing so according to trace. Due to this, suddenly something > happens that should not happen. > > I think the issue dates back to April 4 update and to last line of it > partly, atleast on linux: Improved performance of Linux dedicated server > binaries. It's the point when i started seeing these issues. However you > have Windows server, so both are somehow affected either by this or > something else Valve did. > > -ics > > ElitePowered . kirjoitti: >> I have noticed some of my friends not playing TF2 anymore and I asked >> them why. Many of them told me that TF2 was being buggy for clients. >> It caused random crashes (which I have also experienced first hand) >> and it would lag them (which I have also experienced first hand). No, >> it's not the lack of performance from the gaming machine but rather >> the game. Anyone else getting these issues? >> >> **My regular players have also experienced lag on my servers which is >> weird because they were fine before the pipe update** >> >> Yours truly, >> Ab >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > ------------------------------ > > Message: 3 > Date: Mon, 13 May 2013 10:46:08 +0100 > From: Paul <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] SteamPipe might have driven off some TF2 players > Message-ID: > <caps_xlz+gt-xoxnscruqnoerqgixv9yfqb15nnduztvo1qd...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > I've seen this happen since Steampipe was official for TF2, even had it on > my own MvM servers (until I switched them back to the latest and final > hldsupdatetool version). In my view the best option for now is to stay with > the hldsupdatetool version until another mandatory update is released > (forcing those servers to switch to Steampipe). Hopefully by that time the > current performance issues will be identified and resolved. > > > On 13 May 2013 06:31, ics <[email protected]> wrote: > >> A lot of my players also complain about lag on our servers. Slight >> twitching lag here and there. I know it's not my machines as other servers >> have them too. Yesterday i played mann-up on Valve servers and the same >> sort of lag was clearly visible there time to time, as it always happens. >> >> Ingame it seems like player moves from place to another without a trail, >> as it warp. Then the server apparently sends full snapshot of the world to >> all players, which could explain why some people reported their servers >> doing so according to trace. Due to this, suddenly something happens that >> should not happen. >> >> I think the issue dates back to April 4 update and to last line of it >> partly, atleast on linux: Improved performance of Linux dedicated server >> binaries. It's the point when i started seeing these issues. However you >> have Windows server, so both are somehow affected either by this or >> something else Valve did. >> >> -ics >> >> ElitePowered . kirjoitti: >> >>> I have noticed some of my friends not playing TF2 anymore and I asked >>> them why. Many of them told me that TF2 was being buggy for clients. It >>> caused random crashes (which I have also experienced first hand) and it >>> would lag them (which I have also experienced first hand). No, it's not the >>> lack of performance from the gaming machine but rather the game. Anyone >>> else getting these issues? >>> >>> **My regular players have also experienced lag on my servers which is >>> weird because they were fine before the pipe update** >>> >>> Yours truly, >>> Ab >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130513/de375678/attachment-0001.html> > > ------------------------------ > > Message: 4 > Date: Mon, 13 May 2013 08:32:32 -0400 > From: Albert Davis <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] File keep downloading each map change > Message-ID: > <CAHJ7=+gnsprhlrtvgu3u+spny7w38cbe2x5dztwry3mshal...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > They do now, going to test it again > > > On Sun, May 12, 2013 at 6:26 PM, Kyle Sanderson <[email protected]> wrote: > >> Do the files exist on your fast download server? Are you able to transfer >> them manually? >> >> Thanks, >> Kyle. >> >> >> On Sun, May 12, 2013 at 2:16 PM, Albert Davis <[email protected]>wrote: >> >>> I have had this problem forever, the same files, every map change keep >>> "downloading", I wiped my server yesterday and started new, not because of >>> this but other reasons, and it STILL happens, this time it's different >>> files from the previous times. >>> >>> Anyone experience this and any solution to stop this? It's quite >>> annoying. >>> >>> Thanks, >>> >>> Albert >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130513/e96e727d/attachment-0001.html> > > ------------------------------ > > Message: 5 > Date: Mon, 13 May 2013 08:32:38 -0400 > From: Albert Davis <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] File keep downloading each map change > Message-ID: > <CAHJ7=+Fn+B7AEr0YMBrSnU=FSFTA96MaXvt=jqejvmzplxj...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Are now* > > > On Mon, May 13, 2013 at 8:32 AM, Albert Davis <[email protected]>wrote: > >> They do now, going to test it again >> >> >> On Sun, May 12, 2013 at 6:26 PM, Kyle Sanderson <[email protected]>wrote: >> >>> Do the files exist on your fast download server? Are you able to transfer >>> them manually? >>> >>> Thanks, >>> Kyle. >>> >>> >>> On Sun, May 12, 2013 at 2:16 PM, Albert Davis <[email protected]>wrote: >>> >>>> I have had this problem forever, the same files, every map change keep >>>> "downloading", I wiped my server yesterday and started new, not because of >>>> this but other reasons, and it STILL happens, this time it's different >>>> files from the previous times. >>>> >>>> Anyone experience this and any solution to stop this? It's quite >>>> annoying. >>>> >>>> Thanks, >>>> >>>> Albert >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130513/f9c2f148/attachment-0001.html> > > ------------------------------ > > Message: 6 > Date: Mon, 13 May 2013 16:11:12 +0000 > From: Fletcher Dunn <[email protected]> > To: "Half-Life dedicated Win32 server mailing list > ([email protected])" <[email protected]>, > "Half-Life dedicated Linux server mailing list > ([email protected])" > <[email protected]> > Subject: [hlds] TF2 server performance spikes > Message-ID: > <770639fc61a30543ae6b96029c088b030737d...@exchange10.valvesoftware.com> > > Content-Type: text/plain; charset="us-ascii" > > I do have a theory about the cause of the CPU spikes. I'll release a build > with the next mandatory update (which will probably be this afternoon) that I > think could address the problem. But since we are not reproducing the > problem here, this is just a theory, not disciplined engineering. > > In order to conduct disciplined engineering, we need data from those who are > able to reproduce it. Judging by the amount of discussion this problem has > generated and the relatively small amount of effort that is required in order > to get the data to us, I'm really surprised we haven't received more traces. > > I have given out vtrace keys to every person who has asked for one. So far > we have received traces from exactly two (2) server operators. One server > operator had processor affinities set, the other was running a high number of > instances per core, such that the average CPU utilization was high and there > was no headroom for more than one process to spike. > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130513/de410c0b/attachment.html> > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 26, Issue 39 > ************************************ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

