You got lucky that there were no mandatory updates. The announcement was
that April 30th was the last day for TF2 through hldsupdatetool.

That was plenty of time to get setup (including the beta). If anything it
being retired entirely will force those plugins to get updated, or you'll
need to find alternatives if their authors no longer maintain them.


On Mon, May 13, 2013 at 12:27 PM, Supreet Sahni <[email protected]>wrote:

> I haven't updated 20 of my servers to SteamPipe. Running fine here in
> terms of CPU usage spikes. However, I do notice jittery gameplay which is
> perhaps client side. FPS is up around 150-250 so it seems like a minor
> performance tweak in the future.
>
> Little off topic, how long can I survive on the old hldsupdatetool
> utility. I haven't updated to SteamPipe simply because of complications
> after install and lack of detailed support documentation.
>
> Supreet
>
> On May 13, 2013, at 12:11 PM, [email protected] wrote:
>
> > Send hlds mailing list submissions to
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> > Today's Topics:
> >
> >   1. SteamPipe might have driven off some TF2 players (ElitePowered .)
> >   2. Re: SteamPipe might have driven off some TF2 players (ics)
> >   3. Re: SteamPipe might have driven off some TF2 players (Paul)
> >   4. Re: File keep downloading each map change (Albert Davis)
> >   5. Re: File keep downloading each map change (Albert Davis)
> >   6. TF2 server performance spikes (Fletcher Dunn)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Sun, 12 May 2013 21:50:43 -0400
> > From: "ElitePowered ." <[email protected]>
> > To: [email protected]
> > Subject: [hlds] SteamPipe might have driven off some TF2 players
> > Message-ID:
> >    <cahivad7uynjj7sqewxngkleio_9xzobk2u0+wceq0j2fowp...@mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > I have noticed some of my friends not playing TF2 anymore and I asked
> them
> > why. Many of them told me that TF2 was being buggy for clients. It caused
> > random crashes (which I have also experienced first hand) and it would
> lag
> > them (which I have also experienced first hand). No, it's not the lack of
> > performance from the gaming machine but rather the game. Anyone else
> > getting these issues?
> >
> > **My regular players have also experienced lag on my servers which is
> weird
> > because they were fine before the pipe update**
> >
> > Yours truly,
> > Ab
> > -------------- next part --------------
> > An HTML attachment was scrubbed...
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> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130512/6ceca8a5/attachment-0001.html
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Mon, 13 May 2013 08:31:34 +0300
> > From: ics <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list
> >    <[email protected]>
> > Subject: Re: [hlds] SteamPipe might have driven off some TF2 players
> > Message-ID: <[email protected]>
> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >
> > A lot of my players also complain about lag on our servers. Slight
> > twitching lag here and there. I know it's not my machines as other
> > servers have them too. Yesterday i played mann-up on Valve servers and
> > the same sort of lag was clearly visible there time to time, as it
> > always happens.
> >
> > Ingame it seems like player moves from place to another without a trail,
> > as it warp. Then the server apparently sends full snapshot of the world
> > to all players, which could explain why some people reported their
> > servers doing so according to trace. Due to this, suddenly something
> > happens that should not happen.
> >
> > I think the issue dates back to April 4 update and to last line of it
> > partly, atleast on linux: Improved performance of Linux dedicated server
> > binaries. It's the point when i started seeing these issues. However you
> > have Windows server, so both are somehow affected either by this or
> > something else Valve did.
> >
> > -ics
> >
> > ElitePowered . kirjoitti:
> >> I have noticed some of my friends not playing TF2 anymore and I asked
> >> them why. Many of them told me that TF2 was being buggy for clients.
> >> It caused random crashes (which I have also experienced first hand)
> >> and it would lag them (which I have also experienced first hand). No,
> >> it's not the lack of performance from the gaming machine but rather
> >> the game. Anyone else getting these issues?
> >>
> >> **My regular players have also experienced lag on my servers which is
> >> weird because they were fine before the pipe update**
> >>
> >> Yours truly,
> >> Ab
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Mon, 13 May 2013 10:46:08 +0100
> > From: Paul <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list
> >    <[email protected]>
> > Subject: Re: [hlds] SteamPipe might have driven off some TF2 players
> > Message-ID:
> >    <caps_xlz+gt-xoxnscruqnoerqgixv9yfqb15nnduztvo1qd...@mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > I've seen this happen since Steampipe was official for TF2, even had it
> on
> > my own MvM servers (until I switched them back to the latest and final
> > hldsupdatetool version). In my view the best option for now is to stay
> with
> > the hldsupdatetool version until another mandatory update is released
> > (forcing those servers to switch to Steampipe). Hopefully by that time
> the
> > current performance issues will be identified and resolved.
> >
> >
> > On 13 May 2013 06:31, ics <[email protected]> wrote:
> >
> >> A lot of my players also complain about lag on our servers. Slight
> >> twitching lag here and there. I know it's not my machines as other
> servers
> >> have them too. Yesterday i played mann-up on Valve servers and the same
> >> sort of lag was clearly visible there time to time, as it always
> happens.
> >>
> >> Ingame it seems like player moves from place to another without a trail,
> >> as it warp. Then the server apparently sends full snapshot of the world
> to
> >> all players, which could explain why some people reported their servers
> >> doing so according to trace. Due to this, suddenly something happens
> that
> >> should not happen.
> >>
> >> I think the issue dates back to April 4 update and to last line of it
> >> partly, atleast on linux: Improved performance of Linux dedicated server
> >> binaries. It's the point when i started seeing these issues. However you
> >> have Windows server, so both are somehow affected either by this or
> >> something else Valve did.
> >>
> >> -ics
> >>
> >> ElitePowered . kirjoitti:
> >>
> >>> I have noticed some of my friends not playing TF2 anymore and I asked
> >>> them why. Many of them told me that TF2 was being buggy for clients. It
> >>> caused random crashes (which I have also experienced first hand) and it
> >>> would lag them (which I have also experienced first hand). No, it's
> not the
> >>> lack of performance from the gaming machine but rather the game. Anyone
> >>> else getting these issues?
> >>>
> >>> **My regular players have also experienced lag on my servers which is
> >>> weird because they were fine before the pipe update**
> >>>
> >>> Yours truly,
> >>> Ab
> >>>
> >>>
> >>> ______________________________**_________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> >>
> >>
> >> ______________________________**_________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> > -------------- next part --------------
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> >
> >
> > ------------------------------
> >
> > Message: 4
> > Date: Mon, 13 May 2013 08:32:32 -0400
> > From: Albert Davis <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list
> >    <[email protected]>
> > Subject: Re: [hlds] File keep downloading each map change
> > Message-ID:
> >    <CAHJ7=+gnsprhlrtvgu3u+spny7w38cbe2x5dztwry3mshal...@mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > They do now, going to test it again
> >
> >
> > On Sun, May 12, 2013 at 6:26 PM, Kyle Sanderson <[email protected]>
> wrote:
> >
> >> Do the files exist on your fast download server? Are you able to
> transfer
> >> them manually?
> >>
> >> Thanks,
> >> Kyle.
> >>
> >>
> >> On Sun, May 12, 2013 at 2:16 PM, Albert Davis <[email protected]
> >wrote:
> >>
> >>> I have had this problem forever, the same files, every map change keep
> >>> "downloading", I wiped my server yesterday and started new, not
> because of
> >>> this but other reasons, and it STILL happens, this time it's different
> >>> files from the previous times.
> >>>
> >>> Anyone experience this and any solution to stop this? It's quite
> >>> annoying.
> >>>
> >>> Thanks,
> >>>
> >>> Albert
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > -------------- next part --------------
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> >
> >
> > ------------------------------
> >
> > Message: 5
> > Date: Mon, 13 May 2013 08:32:38 -0400
> > From: Albert Davis <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list
> >    <[email protected]>
> > Subject: Re: [hlds] File keep downloading each map change
> > Message-ID:
> >    <CAHJ7=+Fn+B7AEr0YMBrSnU=FSFTA96MaXvt=jqejvmzplxj...@mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Are now*
> >
> >
> > On Mon, May 13, 2013 at 8:32 AM, Albert Davis <[email protected]
> >wrote:
> >
> >> They do now, going to test it again
> >>
> >>
> >> On Sun, May 12, 2013 at 6:26 PM, Kyle Sanderson <[email protected]
> >wrote:
> >>
> >>> Do the files exist on your fast download server? Are you able to
> transfer
> >>> them manually?
> >>>
> >>> Thanks,
> >>> Kyle.
> >>>
> >>>
> >>> On Sun, May 12, 2013 at 2:16 PM, Albert Davis <[email protected]
> >wrote:
> >>>
> >>>> I have had this problem forever, the same files, every map change keep
> >>>> "downloading", I wiped my server yesterday and started new, not
> because of
> >>>> this but other reasons, and it STILL happens, this time it's different
> >>>> files from the previous times.
> >>>>
> >>>> Anyone experience this and any solution to stop this? It's quite
> >>>> annoying.
> >>>>
> >>>> Thanks,
> >>>>
> >>>> Albert
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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> >
> >
> > ------------------------------
> >
> > Message: 6
> > Date: Mon, 13 May 2013 16:11:12 +0000
> > From: Fletcher Dunn <[email protected]>
> > To: "Half-Life dedicated Win32 server mailing list
> >    ([email protected])" <[email protected]>,
> >    "Half-Life dedicated Linux server mailing list
> >    ([email protected])"
> >    <[email protected]>
> > Subject: [hlds] TF2 server performance spikes
> > Message-ID:
> >    <
> 770639fc61a30543ae6b96029c088b030737d...@exchange10.valvesoftware.com>
> >
> > Content-Type: text/plain; charset="us-ascii"
> >
> > I do have a theory about the cause of the CPU spikes.  I'll release a
> build with the next mandatory update (which will probably be this
> afternoon) that I think could address the problem.  But since we are not
> reproducing the problem here, this is just a theory, not disciplined
> engineering.
> >
> > In order to conduct disciplined engineering, we need data from those who
> are able to reproduce it.  Judging by the amount of discussion this problem
> has generated and the relatively small amount of effort that is required in
> order to get the data to us,  I'm really surprised we haven't received more
> traces.
> >
> > I have given out vtrace keys to every person who has asked for one.  So
> far we have received traces from exactly two (2) server operators.  One
> server operator had processor affinities set, the other was running a high
> number of instances per core, such that the average CPU utilization was
> high and there was no headroom for more than one process to spike.
> >
> >
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> >
> > ------------------------------
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> > End of hlds Digest, Vol 26, Issue 39
> > ************************************
>
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