Is there any chance we can get the shim too? CS:S has been on Steam| for
two weeks longer, so any test to fix the problem would be appreciated.

Thanks,
Kyle.
On 15 May 2013 13:45, "DragonLight" <ad...@ponyfortress2.com> wrote:

> Hey Fletcher,
>
> On my TF2 servers I did update all of them to the prerelease and used:
>
> sv_compressfragments 0
> sv_**compressstringtablebaselines 0
>
> And the SV spike issues went away, even up to 32 players its smooth as
> butter again like it was pre-steampipe. While it uses more bandwidth, its a
> small sacrifice to get gameplay smooth again.
>
> Very happy and so are the players :)
>
> -DL
>
> Quoting Fletcher Dunn <fletch...@valvesoftware.com>:
>
>  We?ll confirm the fix in TF2.  Then release with the other games soon
>> after.
>>
>> From: 
>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>[mailto:
>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>]
>> On Behalf Of Jeff Sugar
>> Sent: Wednesday, May 15, 2013 11:45 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Who do we send netspike.txt log too?
>>
>>
>> I'm relatively sure it is just TF2 right now.
>>
>> I'm sure it'll make its way to the other games once the fix is confirmed
>> to work, but whether it's brought sooner (in its current workaround-y form
>> /w these cvars) or later (once the issue itself is genuinely fixed) is
>> anybody's guess.
>> On May 15, 2013 11:40 AM, "Charlie" <sprayp...@gmail.com<mailto:sp**
>> rayp...@gmail.com <sprayp...@gmail.com>>> wrote:
>> Was this prerelease just pushed for TF2 or all Steampipe converted Source
>> games? Will the new compression scheme (if switched) be rolled out to all?
>>
>> On Wed, May 15, 2013 at 11:26 AM, Jeff Sugar <jeffsu...@gmail.com<mailto:
>> je**ffsu...@gmail.com <jeffsu...@gmail.com>>> wrote:
>> I just updated mine, and both commands are showing up fine. Try doing a
>> validate on the server you updated to make sure it didn't miss anything
>>
>> Also, I'm not sure how many other people are trying out this prerelease,
>> but if I find anything out from my regulars before others get some idea
>> whether this works/helps or not, I'll definitely contribute the info.
>>
>> On Wed, May 15, 2013 at 11:12 AM, DragonLight <ad...@ponyfortress2.com<**
>> mailto:ad...@ponyfortress2.com**>> wrote:
>> Updated one of my servers to the prerelease beta version but its not
>> recognizing the new sv_ commands.
>>
>> Quoting Fletcher Dunn <fletch...@valvesoftware.com<**mailto:fletcherd@**
>> valvesoftware.com <fletch...@valvesoftware.com>>>:
>> These are temporary measures to help diagnose and workaround the problem.
>>
>> Once we confirm that this is the issue, we'll switch to Snappy or some
>> other fast compression library.  Our own hand-rolled LZSS compressor is
>> known to be slow.
>>
>> From: 
>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> **> 
>> [mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> **>] On Behalf Of D Bauhmz
>> Sent: Wednesday, May 15, 2013 9:51 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Who do we send netspike.txt log too?
>>
>> I forgot to ask you Fletcher.
>>
>> Will sv_compressfragments and sv_**compressstringtablebaselines serve as
>> a permanent fix for this issue or is there more optimizations and a
>> different fix for this on the way? Are player spawns causing a spike (Which
>> I've always thought was normal, heh) something that is planned to be
>> fixed/optimized as well?
>>
>> Thanks
>> On Wed, May 15, 2013 at 12:24 PM, Fletcher Dunn <
>> fletch...@valvesoftware.com<**mailto:fletcherd@**valvesoftware.com<fletch...@valvesoftware.com>
>> ><mailto:flet**ch...@valvesoftware.com <fletch...@valvesoftware.com><**
>> mailto:fletcherd@**valvesoftware.com <fletch...@valvesoftware.com>>>>
>> wrote:
>> No need to send any netspike files.  We have enough good data and further
>> netspike files or vprof files are not likely to help right now.  It anybody
>> wants to send in more windows traces, however, feel free to do so.
>>
>> For some reason the servers are spending huge amounts of time in
>> compression code.  The data from the traces and vprof is very consistent.
>>  Specifically, compressing string tables and fragments can sometimes take a
>> very large amount of time.  The LZSS compression code has not changed in
>> ages.  The contents of the string tables, as far as I can tell, did not
>> change significantly in the SteamPipe update.  I am still at a loss to
>> explain what changed in the SteamPipe update.
>>
>> There are also occasionally mini-spikes when a player spawns, but I don't
>> think that's new.
>>
>> I have a new "prerelease" beta that adds two convars that can be used to
>> totally disable compression:
>>
>> sv_compressfragments - defaults ON (existing behavior to try to compress
>> all fragments by default)
>> sv_**compressstringtablebaselines - default OFF (new beahvior to turn
>> off compression by default)
>>
>> You can switch these at any time, but sv_compressfragments is "sticky"
>> --- it takes effect on a per-client basis, at the time when a client
>> connects.
>>
>> You might try turning both of those off and see how performance changes
>> or if any problems occur.  Of course, this will increase bandwidth.  But it
>> would help to confirm that this is indeed the problem.
>>
>> If anybody wants to do their own data gathering to see where the time is
>> going, without the data gathering itself causing spikes that might not have
>> otherwise occurred, I'd recommend the following netspike / vprof settings:
>>
>> vprof_on
>> vprof_dump_spikes 20
>> sv_netspike 0
>> sv_netspike_sendtime_ms 2
>> sv_netspike_output 2
>> From: 
>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> **><mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> **>> 
>> [mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> **><mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>> **>>] On Behalf Of Essay Tew Phaun
>>
>> Sent: Wednesday, May 15, 2013 12:15 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Who do we send netspike.txt log too?
>> fletch...@valvesoftware.com<**mailto:fletcherd@**valvesoftware.com<fletch...@valvesoftware.com>
>> ><mailto:flet**ch...@valvesoftware.com <fletch...@valvesoftware.com><**
>> mailto:fletcherd@**valvesoftware.com <fletch...@valvesoftware.com>>> I'm
>> not sure if they're still wanting logs or not. I think they've kind of
>> found where the problem is. I don't know what it would hurt though.
>>
>>
>> On Wed, May 15, 2013 at 1:59 AM, DragonLight <ad...@ponyfortress2.com<**
>> mailto:ad...@ponyfortress2.com**><mailto:admin@ponyfortress2.**com<ad...@ponyfortress2.com>
>> <mailto:admin@**ponyfortress2.com <ad...@ponyfortress2.com>>>> wrote:
>> Been catching the spikes with the new commands, should we email them to
>> someone?
>>
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
>>
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
>>
>>
>>
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
>>
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
>>
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
>>
>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to