Did you fix the hammer compilers? On May 17, 2013 2:09 PM, "Eric Smith" <[email protected]> wrote:
> We've released a mandatory update for Team Fortress 2. The notes for the > update are below. > > -Eric > > ============================== > > Source Engine Changes > - Fixed server CPU spikes caused by compression of string tables and > packets. > - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output > convars for investigating server performance > - net_compresspackets_minsize default value increased to 1024. This > convar now also determines the threshold to determine when a "fragment" > (logical game network message, before being broken up into network packets) > is compressed. > - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked > vprof_dump_spikes and vprof_dump_oninterval to reduce output > > Team Fortress 2 > - Added the Robotic Boogaloo community update: > http://www.teamfortress.com/roboticboogaloo/ > - Fixed a chat exploit that would cause other clients to timeout from > dedicated servers > - Updated the Mann Co. Store > - Added RoboCrate Keys > - Added A Random RoboKey Gift > - Added Pile of RoboKey Gifts > - Backpack Expanders on sale at 80% off > - Updated the localization files > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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