Did you fix the hammer compilers?
On May 17, 2013 2:09 PM, "Eric Smith" <[email protected]> wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> ==============================
>
> Source Engine Changes
> - Fixed server CPU spikes caused by compression of string tables and
> packets.
> - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
> convars for investigating server performance
> - net_compresspackets_minsize default value increased to 1024.  This
> convar now also determines the threshold to determine when a "fragment"
> (logical game network message, before being broken up into network packets)
> is compressed.
> - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
> vprof_dump_spikes and vprof_dump_oninterval to reduce output
>
> Team Fortress 2
> - Added the Robotic Boogaloo community update:
> http://www.teamfortress.com/roboticboogaloo/
> - Fixed a chat exploit that would cause other clients to timeout from
> dedicated servers
> - Updated the Mann Co. Store
>    - Added RoboCrate Keys
>    - Added A Random RoboKey Gift
>    - Added Pile of RoboKey Gifts
>    - Backpack Expanders on sale at 80% off
> - Updated the localization files
>
>
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