I notice that the sv_compressfragments and sv_compressstringtablebaselines
convars that were present in the prerelease branch have been removed. Does
the functionality of net_compresspackets_minsize replace both of them? i.e:
can the minsize convar be cranked up to a large value to prevent
compression for both types of packets entirely? Alternatively, has a
different*—*less expensive*—*compression scheme been introduced to "fix"
the CPU spikes?

Thanks!


On Fri, May 17, 2013 at 1:13 PM, big john <[email protected]> wrote:

> Did you fix the hammer compilers?
> On May 17, 2013 2:09 PM, "Eric Smith" <[email protected]> wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below.
>>
>> -Eric
>>
>> ==============================
>>
>> Source Engine Changes
>> - Fixed server CPU spikes caused by compression of string tables and
>> packets.
>> - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
>> convars for investigating server performance
>> - net_compresspackets_minsize default value increased to 1024.  This
>> convar now also determines the threshold to determine when a "fragment"
>> (logical game network message, before being broken up into network packets)
>> is compressed.
>> - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
>> vprof_dump_spikes and vprof_dump_oninterval to reduce output
>>
>> Team Fortress 2
>> - Added the Robotic Boogaloo community update:
>> http://www.teamfortress.com/roboticboogaloo/
>> - Fixed a chat exploit that would cause other clients to timeout from
>> dedicated servers
>> - Updated the Mann Co. Store
>>    - Added RoboCrate Keys
>>    - Added A Random RoboKey Gift
>>    - Added Pile of RoboKey Gifts
>>    - Backpack Expanders on sale at 80% off
>> - Updated the localization files
>>
>>
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>
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