no, it didn't...grrr
On Fri, May 17, 2013 at 4:53 PM, Albert Davis <[email protected]>wrote: > looks to be working... > > > On Fri, May 17, 2013 at 4:48 PM, Albert Davis <[email protected]>wrote: > >> Question on creating a bat file to update my dedicated server : >> >> steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 >> validate +quit >> >> >> Do i need to use the force install part? >> >> I am thinking this should work? >> >> steamcmd +login anonymous +app_update 232250 validate +quit >> >> >> >> >> >> On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker <[email protected]>wrote: >> >>> Ah, I had only checked for the existence of sv_compressfragments. >>> >>> For what it's worth in my test of the prerelease build, the default >>> convars didn't help to alleviate any issues. Only after I set >>> sv_compressfragments to 0 did I see a visible improvement in performance. >>> In fact the long frames had virtually disappeared other than the occasional >>> one, but it performed much better than before. >>> >>> Hopefully the new compression scheme will be performant enough to not >>> require disabling entirely. >>> >>> >>> On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn < >>> [email protected]> wrote: >>> >>>> sv_compressstringtablebaselines should still be present in this build, >>>> and it is defaulted to false. The baselines are not compressed at that >>>> stage, instead we just compress them if desired like any other network data >>>> at either the fragment or packet stage. >>>> >>>> You might try adjusting this convar and see if it makes any difference. >>>> In my tests it did not, but I would be interested in any real world data >>>> on that question. >>>> >>>> From: [email protected] [mailto: >>>> [email protected]] On Behalf Of Ryan Stecker >>>> Sent: Friday, May 17, 2013 11:25 AM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: Re: [hlds] Mandatory TF2 update released >>>> >>>> Great, thanks Fletch! >>>> Will definitely be on the lookout for any perf issues with these >>>> changes. >>>> >>>> On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn < >>>> [email protected]<mailto:[email protected]>> wrote: >>>> A note regarding the CPU spikes: >>>> >>>> I would encourage server operators to revert any changes made to >>>> disable compression, set all such convars to their default values, and >>>> re-evaluate performance and bandwidth. I believe that the switch to a >>>> realtime compression library will fix the CPU spikes while getting the >>>> reduction in bandwidth that the compression was intended to achieve. >>>> >>>> The sv_compressfragments convar has been removed. You can get the same >>>> functionality simply by setting net_compresspackets_minsize to a large >>>> value. >>>> >>>> You might experiment with net_compresspackets_minsize to see if a >>>> larger or smaller value drastically effects performance and bandwidth. >>>> >>>> -----Original Message----- >>>> From: [email protected]<mailto: >>>> [email protected]> [mailto: >>>> [email protected]<mailto: >>>> [email protected]>] On Behalf Of Eric Smith >>>> Sent: Friday, May 17, 2013 11:09 AM >>>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated >>>> Linux server mailing list; '[email protected] >>>> <mailto:[email protected]>' >>>> Subject: [hlds_linux] Mandatory TF2 update released >>>> >>>> We've released a mandatory update for Team Fortress 2. The notes for >>>> the update are below. >>>> >>>> -Eric >>>> >>>> ============================== >>>> >>>> Source Engine Changes >>>> - Fixed server CPU spikes caused by compression of string tables and >>>> packets. >>>> - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output >>>> convars for investigating server performance >>>> - net_compresspackets_minsize default value increased to 1024. This >>>> convar now also determines the threshold to determine when a "fragment" >>>> (logical game network message, before being broken up into network packets) >>>> is compressed. >>>> - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked >>>> vprof_dump_spikes and vprof_dump_oninterval to reduce output >>>> >>>> Team Fortress 2 >>>> - Added the Robotic Boogaloo community update: >>>> http://www.teamfortress.com/roboticboogaloo/ >>>> - Fixed a chat exploit that would cause other clients to timeout from >>>> dedicated servers >>>> - Updated the Mann Co. Store >>>> - Added RoboCrate Keys >>>> - Added A Random RoboKey Gift >>>> - Added Pile of RoboKey Gifts >>>> - Backpack Expanders on sale at 80% off >>>> - Updated the localization files >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >
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