no, it didn't...grrr


On Fri, May 17, 2013 at 4:53 PM, Albert Davis <[email protected]>wrote:

> looks to be working...
>
>
> On Fri, May 17, 2013 at 4:48 PM, Albert Davis <[email protected]>wrote:
>
>> Question on creating a bat file to update my dedicated server :
>>
>> steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 
>> validate +quit
>>
>>
>> Do i need to use the force install part?
>>
>> I am thinking this should work?
>>
>> steamcmd +login anonymous +app_update 232250 validate +quit
>>
>>
>>
>>
>>
>> On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker <[email protected]>wrote:
>>
>>> Ah, I had only checked for the existence of sv_compressfragments.
>>>
>>> For what it's worth in my test of the prerelease build, the default
>>> convars didn't help to alleviate any issues. Only after I set
>>> sv_compressfragments to 0 did I see a visible improvement in performance.
>>> In fact the long frames had virtually disappeared other than the occasional
>>> one, but it performed much better than before.
>>>
>>> Hopefully the new compression scheme will be performant enough to not
>>> require disabling entirely.
>>>
>>>
>>> On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn <
>>> [email protected]> wrote:
>>>
>>>> sv_compressstringtablebaselines should still be present in this build,
>>>> and it is defaulted to false.  The baselines are not compressed at that
>>>> stage, instead we just compress them if desired like any other network data
>>>> at either the fragment or packet stage.
>>>>
>>>> You might try adjusting this convar and see if it makes any difference.
>>>>  In my tests it did not, but I would be interested in any real world data
>>>> on that question.
>>>>
>>>> From: [email protected] [mailto:
>>>> [email protected]] On Behalf Of Ryan Stecker
>>>> Sent: Friday, May 17, 2013 11:25 AM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Mandatory TF2 update released
>>>>
>>>> Great, thanks Fletch!
>>>> Will definitely be on the lookout for any perf issues with these
>>>> changes.
>>>>
>>>> On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn <
>>>> [email protected]<mailto:[email protected]>> wrote:
>>>> A note regarding the CPU spikes:
>>>>
>>>> I would encourage server operators to revert any changes made to
>>>> disable compression, set all such convars to their default values, and
>>>> re-evaluate performance and bandwidth.  I believe that the switch to a
>>>> realtime compression library will fix the CPU spikes while getting the
>>>> reduction in bandwidth that the compression was intended to  achieve.
>>>>
>>>> The sv_compressfragments convar has been removed.  You can get the same
>>>> functionality simply by setting net_compresspackets_minsize to a large
>>>> value.
>>>>
>>>> You might experiment with net_compresspackets_minsize to see if a
>>>> larger or smaller value drastically effects performance and bandwidth.
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]<mailto:
>>>> [email protected]> [mailto:
>>>> [email protected]<mailto:
>>>> [email protected]>] On Behalf Of Eric Smith
>>>> Sent: Friday, May 17, 2013 11:09 AM
>>>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>>>> Linux server mailing list; '[email protected]
>>>> <mailto:[email protected]>'
>>>> Subject: [hlds_linux] Mandatory TF2 update released
>>>>
>>>> We've released a mandatory update for Team Fortress 2. The notes for
>>>> the update are below.
>>>>
>>>> -Eric
>>>>
>>>> ==============================
>>>>
>>>> Source Engine Changes
>>>> - Fixed server CPU spikes caused by compression of string tables and
>>>> packets.
>>>> - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
>>>> convars for investigating server performance
>>>> - net_compresspackets_minsize default value increased to 1024.  This
>>>> convar now also determines the threshold to determine when a "fragment"
>>>> (logical game network message, before being broken up into network packets)
>>>> is compressed.
>>>> - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
>>>> vprof_dump_spikes and vprof_dump_oninterval to reduce output
>>>>
>>>> Team Fortress 2
>>>> - Added the Robotic Boogaloo community update:
>>>> http://www.teamfortress.com/roboticboogaloo/
>>>> - Fixed a chat exploit that would cause other clients to timeout from
>>>> dedicated servers
>>>> - Updated the Mann Co. Store
>>>>    - Added RoboCrate Keys
>>>>    - Added A Random RoboKey Gift
>>>>    - Added Pile of RoboKey Gifts
>>>>    - Backpack Expanders on sale at 80% off
>>>> - Updated the localization files
>>>>
>>>>
>>>> _______________________________________________
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>>>>
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>>>>
>>>
>>>
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>>>
>>>
>>
>
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