Is it still happening with this update?  There was a hammer fix, it didn't make 
it into the release notes.

There's no need to opt into the sdk beta branch anymore.  The tools are just 
shipping with the game.  Opt out of all betas, sync the latest, and run the 
hammer.bat.  Does it work.

From: [email protected] 
[mailto:[email protected]] On Behalf Of big john
Sent: Monday, May 20, 2013 4:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional update for TF2 released


Hey fletcher, on the tf2 sdk beta the compilers are broken, they are  showing 
tool brushes as regular brushes and compiling full bright.

Some people are using the old sdk to compile and the beta to map. Unfortunately 
the workaround needed to compile with the old sdk doesn't work for everyone.
On May 20, 2013 7:06 PM, "Fletcher Dunn" 
<[email protected]<mailto:[email protected]>> wrote:
Hi, Big.

You'll need to be more specific.  What is the problem you're seeing?  Has it 
been reported before?

- Fletch


From: 
[email protected]<mailto:[email protected]> 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of big john
Sent: Monday, May 20, 2013 4:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional update for TF2 released


Did you fix hammer?
On May 20, 2013 6:59 PM, "Eric Smith" 
<[email protected]<mailto:[email protected]>> wrote:
We've released an optional update for TF2 that all clients will receive when 
they restart. You may update your dedicated servers, but it's not required. The 
notes for the update are below.

-Eric

-------------------

- Added support for VR mode on OSX
- Fixed a bad material on the HDMI Patch
- Fixed a server crash on changelevel when the Replay system has been 
initialized but is not currently running
- Fixed the Soldier's grenades being hidden when equipping the Full Metal Drill 
Hat and the Soldier's Sparkplug
- Removed replay.cfg from depot and added replay_example.cfg to avoid 
clobbering user's replay.cfg

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