Big John....THANK YOU! =) Didn’t even think of looking outside the program 
itself at the enviroment variables in the computer. Easy enough fix too, thanks.

From: big john 
Sent: Monday, May 20, 2013 8:57 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Optional update for TF2 released

right click my computer > properties > advanced > environment variables 

Set your vproject to the new hammer path

On May 20, 2013 8:50 PM, "CTScrivener" <[email protected]> wrote:

  (I apologize since it’s not really dedicated server related)

  Sorry to butt in about the hammer being fixed issues but I have a question 
for ya. Firstly, hammer works great thus far (not opted-in beta ofcourse) but I 
do get a single error in the “messages” box on load of the program.

  Invalid game “c:\program files (x86)\steam\steamapps\<myusername>\team 
fortress 2\tf” found in VPROJECT enviroment variable, ignoring.

  Why is it still looking at the old directory for this? I have double checked 
every place that I can think of to look and it’s all pointing to the current 
directory I am pretty sure. Hammer functions perfectly, loads maps perfect, and 
compiles great....but why is this still there? It doesn’t intrude on the 
program at all, but I’d rather have no errors than any errors.

  Thanks for the help!

  From: big john 
  Sent: Monday, May 20, 2013 8:19 PM
  To: Half-Life dedicated Win32 server mailing list 
  Subject: Re: [hlds] Optional update for TF2 released

  It is fixed Fletcher, Thanks.



  On Mon, May 20, 2013 at 7:54 PM, Fletcher Dunn <[email protected]> 
wrote:

    Is it still happening with this update?  There was a hammer fix, it didn’t 
make it into the release notes.



    There’s no need to opt into the sdk beta branch anymore.  The tools are 
just shipping with the game.  Opt out of all betas, sync the latest, and run 
the hammer.bat.  Does it work.



    From: [email protected] 
[mailto:[email protected]] On Behalf Of big john
    Sent: Monday, May 20, 2013 4:16 PM


    To: Half-Life dedicated Win32 server mailing list
    Subject: Re: [hlds] Optional update for TF2 released


    Hey fletcher, on the tf2 sdk beta the compilers are broken, they are  
showing tool brushes as regular brushes and compiling full bright. 

    Some people are using the old sdk to compile and the beta to map. 
Unfortunately the workaround needed to compile with the old sdk doesn't work 
for everyone. 

    On May 20, 2013 7:06 PM, "Fletcher Dunn" <[email protected]> 
wrote:

    Hi, Big.



    You’ll need to be more specific.  What is the problem you’re seeing?  Has 
it been reported before?



    - Fletch





    From: [email protected] 
[mailto:[email protected]] On Behalf Of big john
    Sent: Monday, May 20, 2013 4:00 PM
    To: Half-Life dedicated Win32 server mailing list
    Subject: Re: [hlds] Optional update for TF2 released



    Did you fix hammer? 

    On May 20, 2013 6:59 PM, "Eric Smith" <[email protected]> wrote:

    We've released an optional update for TF2 that all clients will receive 
when they restart. You may update your dedicated servers, but it's not 
required. The notes for the update are below.

    -Eric

    -------------------

    - Added support for VR mode on OSX
    - Fixed a bad material on the HDMI Patch
    - Fixed a server crash on changelevel when the Replay system has been 
initialized but is not currently running
    - Fixed the Soldier's grenades being hidden when equipping the Full Metal 
Drill Hat and the Soldier's Sparkplug
    - Removed replay.cfg from depot and added replay_example.cfg to avoid 
clobbering user's replay.cfg

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