right click my computer > properties > advanced > environment variables
Set your vproject to the new hammer path On May 20, 2013 8:50 PM, "CTScrivener" <[email protected]> wrote: > (I apologize since it’s not really dedicated server related) > > Sorry to butt in about the hammer being fixed issues but I have a question > for ya. Firstly, hammer works great thus far (not opted-in beta ofcourse) > but I do get a single error in the “messages” box on load of the program. > > Invalid game “c:\program files (x86)\steam\steamapps\<myusername>\team > fortress 2\tf” found in VPROJECT enviroment variable, ignoring. > > Why is it still looking at the old directory for this? I have double > checked every place that I can think of to look and it’s all pointing to > the current directory I am pretty sure. Hammer functions perfectly, loads > maps perfect, and compiles great....but why is this still there? It doesn’t > intrude on the program at all, but I’d rather have no errors than any > errors. > > Thanks for the help! > > *From:* big john <[email protected]> > *Sent:* Monday, May 20, 2013 8:19 PM > *To:* Half-Life dedicated Win32 server mailing > list<[email protected]> > *Subject:* Re: [hlds] Optional update for TF2 released > > It is fixed Fletcher, Thanks. > > > On Mon, May 20, 2013 at 7:54 PM, Fletcher Dunn < > [email protected]> wrote: > >> Is it still happening with this update? There was a hammer fix, it >> didn’t make it into the release notes.**** >> >> **** >> >> There’s no need to opt into the sdk beta branch anymore. The tools are >> just shipping with the game. Opt out of all betas, sync the latest, and >> run the hammer.bat. Does it work.**** >> >> **** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *big john >> *Sent:* Monday, May 20, 2013 4:16 PM >> >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Optional update for TF2 released**** >> >> **** >> >> Hey fletcher, on the tf2 sdk beta the compilers are broken, they are >> showing tool brushes as regular brushes and compiling full bright. **** >> >> Some people are using the old sdk to compile and the beta to map. >> Unfortunately the workaround needed to compile with the old sdk doesn't >> work for everyone. **** >> >> On May 20, 2013 7:06 PM, "Fletcher Dunn" <[email protected]> >> wrote:**** >> >> Hi, Big.**** >> >> **** >> >> You’ll need to be more specific. What is the problem you’re seeing? Has >> it been reported before?**** >> >> **** >> >> - Fletch**** >> >> **** >> >> **** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *big john >> *Sent:* Monday, May 20, 2013 4:00 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Optional update for TF2 released**** >> >> **** >> >> Did you fix hammer? **** >> >> On May 20, 2013 6:59 PM, "Eric Smith" <[email protected]> wrote:*** >> * >> >> We've released an optional update for TF2 that all clients will receive >> when they restart. You may update your dedicated servers, but it's not >> required. The notes for the update are below. >> >> -Eric >> >> ------------------- >> >> - Added support for VR mode on OSX >> - Fixed a bad material on the HDMI Patch >> - Fixed a server crash on changelevel when the Replay system has been >> initialized but is not currently running >> - Fixed the Soldier's grenades being hidden when equipping the Full Metal >> Drill Hat and the Soldier's Sparkplug >> - Removed replay.cfg from depot and added replay_example.cfg to avoid >> clobbering user's replay.cfg >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ------------------------------ > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

