right click my computer > properties > advanced > environment variables

Set your vproject to the new hammer path
On May 20, 2013 8:50 PM, "CTScrivener" <[email protected]> wrote:

>   (I apologize since it’s not really dedicated server related)
>
> Sorry to butt in about the hammer being fixed issues but I have a question
> for ya. Firstly, hammer works great thus far (not opted-in beta ofcourse)
> but I do get a single error in the “messages” box on load of the program.
>
> Invalid game “c:\program files (x86)\steam\steamapps\<myusername>\team
> fortress 2\tf” found in VPROJECT enviroment variable, ignoring.
>
> Why is it still looking at the old directory for this? I have double
> checked every place that I can think of to look and it’s all pointing to
> the current directory I am pretty sure. Hammer functions perfectly, loads
> maps perfect, and compiles great....but why is this still there? It doesn’t
> intrude on the program at all, but I’d rather have no errors than any
> errors.
>
> Thanks for the help!
>
>  *From:* big john <[email protected]>
> *Sent:* Monday, May 20, 2013 8:19 PM
> *To:* Half-Life dedicated Win32 server mailing 
> list<[email protected]>
> *Subject:* Re: [hlds] Optional update for TF2 released
>
>  It is fixed Fletcher, Thanks.
>
>
> On Mon, May 20, 2013 at 7:54 PM, Fletcher Dunn <
> [email protected]> wrote:
>
>>  Is it still happening with this update?  There was a hammer fix, it
>> didn’t make it into the release notes.****
>>
>> ****
>>
>> There’s no need to opt into the sdk beta branch anymore.  The tools are
>> just shipping with the game.  Opt out of all betas, sync the latest, and
>> run the hammer.bat.  Does it work.****
>>
>> ****
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *big john
>> *Sent:* Monday, May 20, 2013 4:16 PM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Optional update for TF2 released****
>>
>> ****
>>
>> Hey fletcher, on the tf2 sdk beta the compilers are broken, they are
>> showing tool brushes as regular brushes and compiling full bright. ****
>>
>> Some people are using the old sdk to compile and the beta to map.
>> Unfortunately the workaround needed to compile with the old sdk doesn't
>> work for everyone. ****
>>
>> On May 20, 2013 7:06 PM, "Fletcher Dunn" <[email protected]>
>> wrote:****
>>
>> Hi, Big.****
>>
>> ****
>>
>> You’ll need to be more specific.  What is the problem you’re seeing?  Has
>> it been reported before?****
>>
>> ****
>>
>> - Fletch****
>>
>> ****
>>
>> ****
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *big john
>> *Sent:* Monday, May 20, 2013 4:00 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Optional update for TF2 released****
>>
>> ****
>>
>> Did you fix hammer? ****
>>
>> On May 20, 2013 6:59 PM, "Eric Smith" <[email protected]> wrote:***
>> *
>>
>> We've released an optional update for TF2 that all clients will receive
>> when they restart. You may update your dedicated servers, but it's not
>> required. The notes for the update are below.
>>
>> -Eric
>>
>> -------------------
>>
>> - Added support for VR mode on OSX
>> - Fixed a bad material on the HDMI Patch
>> - Fixed a server crash on changelevel when the Replay system has been
>> initialized but is not currently running
>> - Fixed the Soldier's grenades being hidden when equipping the Full Metal
>> Drill Hat and the Soldier's Sparkplug
>> - Removed replay.cfg from depot and added replay_example.cfg to avoid
>> clobbering user's replay.cfg
>>
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>>
>>
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>>
>
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