MvM is pretty much matchmaking only unless you make it custom. It's not that kind of game mode. You don't really have an mvm community. The rest of TF2 game modes are though.
On Wed, Jun 5, 2013 at 10:22 PM, Phillip Vector <[email protected]>wrote: > >No incentive to host it really. > > It used to be that server owners used to actually run good servers and the > thrill of running a thriving community was reward enough. > > > On Wed, Jun 5, 2013 at 7:12 PM, 1nsane <[email protected]> wrote: > >> No matchmaking? Expect a ton of MvM servers to disappear then. Especially >> in locations where valve doesn't have any servers. >> >> No incentive to host it really. You can't build a community around that, >> not unless you make it custom and rely on the server browser more. >> >> >> On Wed, Jun 5, 2013 at 9:10 PM, Jason Tango <[email protected]> wrote: >> >>> Wow, that's brutal, even if unintended. I can see what they're trying to >>> do - but this will probably alienate players even more. >>> >>> I think the solution to all the player complaints would be to simply >>> disallow quickplay traffic to Pinion servers. That way, server operators >>> can still use it if they wish, but they will need to attract & build >>> traffic the old-fashioned way (via the server browser). >>> >>> I honestly think that's the litmus test for a good server environment - >>> will it stay full without quickplay? For pinion/3rd party ad supported >>> servers (that interrupt the natural operation/flow of the game to force an >>> ad on players), I doubt they would survive without being constantly fed >>> easy traffic. >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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