>No incentive to host it really.

It used to be that server owners used to actually run good servers and the
thrill of running a thriving community was reward enough.


On Wed, Jun 5, 2013 at 7:12 PM, 1nsane <[email protected]> wrote:

> No matchmaking? Expect a ton of MvM servers to disappear then. Especially
> in locations where valve doesn't have any servers.
>
> No incentive to host it really. You can't build a community around that,
> not unless you make it custom and rely on the server browser more.
>
>
> On Wed, Jun 5, 2013 at 9:10 PM, Jason Tango <[email protected]> wrote:
>
>> Wow, that's brutal, even if unintended. I can see what they're trying to
>> do - but this will probably alienate players even more.
>>
>> I think the solution to all the player complaints would be to simply
>> disallow quickplay traffic to Pinion servers. That way, server operators
>> can still use it if they wish, but they will need to attract & build
>> traffic the old-fashioned way (via the server browser).
>>
>> I honestly think that's the litmus test for a good server environment -
>> will it stay full without quickplay? For pinion/3rd party ad supported
>> servers (that interrupt the natural operation/flow of the game to force an
>> ad on players), I doubt they would survive without being constantly fed
>> easy traffic.
>>
>>
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