>No incentive to host it really. It used to be that server owners used to actually run good servers and the thrill of running a thriving community was reward enough.
On Wed, Jun 5, 2013 at 7:12 PM, 1nsane <[email protected]> wrote: > No matchmaking? Expect a ton of MvM servers to disappear then. Especially > in locations where valve doesn't have any servers. > > No incentive to host it really. You can't build a community around that, > not unless you make it custom and rely on the server browser more. > > > On Wed, Jun 5, 2013 at 9:10 PM, Jason Tango <[email protected]> wrote: > >> Wow, that's brutal, even if unintended. I can see what they're trying to >> do - but this will probably alienate players even more. >> >> I think the solution to all the player complaints would be to simply >> disallow quickplay traffic to Pinion servers. That way, server operators >> can still use it if they wish, but they will need to attract & build >> traffic the old-fashioned way (via the server browser). >> >> I honestly think that's the litmus test for a good server environment - >> will it stay full without quickplay? For pinion/3rd party ad supported >> servers (that interrupt the natural operation/flow of the game to force an >> ad on players), I doubt they would survive without being constantly fed >> easy traffic. >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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