Thanks Eric.

On Fri, Jun 7, 2013 at 4:17 AM, Kush Mahajani <[email protected]>wrote:

> Any patch notes for the 2nd update released tonight?
>
>
> On Thu, Jun 6, 2013 at 7:21 PM, Eli Witt <[email protected]> wrote:
>
>>  > My feedback is that I would prefer for the main/stable channel to
>> reflect the latest required (not optional) release that is compatible with
>> clients, with a *separate pre-release/optional release channel.*
>>
>>
>> Yes, please.
>>
>> Please please please please please please please please please.
>> (9/3=3hl3cnfrmd)
>>
>> Sorry I just couldn't help myself on that one.
>>
>>
>>
>>
>> On Thu, Jun 6, 2013 at 8:59 PM, John <[email protected]>wrote:
>>
>>> On 6/6/2013 5:52 PM, DontWannaName! wrote:
>>>
>>>> That's silly. One of the features of steam pipe is to let use update
>>>> early. Just fix your script.
>>>>
>>>
>>> I see the main benefit of SteamPipe being faster and more reliable
>>> downloads. A secondary benefit is the ability for mod authors to release
>>> updates without having Valve manually approve all of them. Another is to
>>> speed up file loads (well, presumably). I don't see the ability to update
>>> early as a benefit and didn't realize it was even a goal (are you certain
>>> that hldsupdatetool couldn't also be used for that?).
>>>
>>> Valve is experimenting with different ways of releasing the game --
>>> whether and how often to do optional updates, whether and how far in
>>> advance to offer main-branch required versions, and so on. My feedback is
>>> that I would prefer for the main/stable channel to reflect the latest
>>> required (not optional) release that is compatible with clients, with a
>>> separate pre-release/optional release channel.
>>>
>>>
>>> -John
>>>
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>>
>>
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>
>
> --
> ---------------------
> Kush Mahajani
>
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