Any patch notes for the 2nd update released tonight?

On Thu, Jun 6, 2013 at 7:21 PM, Eli Witt <[email protected]> wrote:

>  > My feedback is that I would prefer for the main/stable channel to
> reflect the latest required (not optional) release that is compatible with
> clients, with a *separate pre-release/optional release channel.*
>
>
> Yes, please.
>
> Please please please please please please please please please.
> (9/3=3hl3cnfrmd)
>
> Sorry I just couldn't help myself on that one.
>
>
>
>
> On Thu, Jun 6, 2013 at 8:59 PM, John <[email protected]>wrote:
>
>> On 6/6/2013 5:52 PM, DontWannaName! wrote:
>>
>>> That's silly. One of the features of steam pipe is to let use update
>>> early. Just fix your script.
>>>
>>
>> I see the main benefit of SteamPipe being faster and more reliable
>> downloads. A secondary benefit is the ability for mod authors to release
>> updates without having Valve manually approve all of them. Another is to
>> speed up file loads (well, presumably). I don't see the ability to update
>> early as a benefit and didn't realize it was even a goal (are you certain
>> that hldsupdatetool couldn't also be used for that?).
>>
>> Valve is experimenting with different ways of releasing the game --
>> whether and how often to do optional updates, whether and how far in
>> advance to offer main-branch required versions, and so on. My feedback is
>> that I would prefer for the main/stable channel to reflect the latest
>> required (not optional) release that is compatible with clients, with a
>> separate pre-release/optional release channel.
>>
>>
>> -John
>>
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>
>
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-- 
---------------------
Kush Mahajani
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