Exactly, I use the MOTD on my QP servers for monitoring analytics (using Google Analytics that is). Doing what McKay suggests would destroy that. All players have to do is just leave the server, report it and/or blacklist it.
On 16 June 2013 20:35, Valentin G. <[email protected]> wrote: > Or just let players report and leave these servers. There are several > legit reasons for HTML MOTDs. > > > On Sun, Jun 16, 2013 at 9:19 PM, Doctor McKay <[email protected]>wrote: > >> As I'm sure most are aware, a little while ago Valve changed the TF2 MOTD >> panel so that it can't be reopened by the server if the client joins via >> Quickplay (or using the matchmaking argument on the connect command). >> However, this just prevents the MOTD panel itself from redisplaying. The >> server can still open pages in the client's MOTD panel in the background. >> >> This means that the server can still spam traffic-to-cash URLs on >> clients, many of which have noise-making Flash embedded or which open popup >> windows using JavaScript. In order to maintain the "sterile bubble" in >> Quickplay, Valve might want to consider preventing servers from opening >> webpages on Quickplay-joining clients entirely, not just preventing the >> panel from being redisplayed. >> >> >> >> Doctor McKay >> http://www.doctormckay.com >> [email protected] >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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