Question: Why do you need to know that information?
Answer: You don't... unless you plan on doing things like blocking players that can't view your ads or some other such nonsense.

On 6/16/2013 3:48 PM, N-Gon wrote:
How is that annoying? What he wants to do doesn't affect the client in any way, it just let's him know which join from Quickplay and which didn't...


On Sun, Jun 16, 2013 at 3:45 PM, Ross Bemrose <[email protected] <mailto:[email protected]>> wrote:

    So... you want them to fix a bug to stop annoying things... and in
    doing so allow you to do completely different annoying things?

    On 6/16/2013 3:41 PM, Doctor McKay wrote:
    The problem is, many players are apparently incapable of pressing
    the F7 button, which led Valve to cripple it in the first place.

    I mainly want Valve to prevent MOTDs from being loaded on
    Quickplay clients so that I can detect if the client joined from
    Quickplay or not (force the client to load a hidden page, then
    check if the page was loaded). If there was some way to detect
    this, then I wouldn't necessarily want this change to be made.

    As it stands, however, there is no way to determine whether or
    not a client is able to view an MOTD window.



    Doctor McKay
    http://www.doctormckay.com
    [email protected] <mailto:[email protected]>


    On Sun, Jun 16, 2013 at 3:36 PM, Paul <[email protected]
    <mailto:[email protected]>> wrote:

        This idea would cripple functionality for radio on quickplay
        servers, just being one example of something it would further
        ruin for TF2 if such a restriction was imposed. I myself
        can't say I've come across servers like this, and if there
        are any then I imagine it's a mere handful (minor percentage
        of all QP servers). All players have to do in such instances
        of finding a server is just blacklist it and/or report it
        in-game, case closed. Alternatively if something is decided
        to be done in view of one complaint then disabling
        window.open would eliminate any new windows that you might be
        talking about even if that's the case. As I say, I haven't
        found this when going on servers myself.


        On 16 June 2013 20:19, Doctor McKay <[email protected]
        <mailto:[email protected]>> wrote:

            As I'm sure most are aware, a little while ago Valve
            changed the TF2 MOTD panel so that it can't be reopened
            by the server if the client joins via Quickplay (or using
            the matchmaking argument on the connect command).
            However, this just prevents the MOTD panel itself from
            redisplaying. The server can still open pages in the
            client's MOTD panel in the background.

            This means that the server can still spam traffic-to-cash
            URLs on clients, many of which have noise-making Flash
            embedded or which open popup windows using JavaScript. In
            order to maintain the "sterile bubble" in Quickplay,
            Valve might want to consider preventing servers from
            opening webpages on Quickplay-joining clients entirely,
            not just preventing the panel from being redisplayed.



            Doctor McKay
            http://www.doctormckay.com
            [email protected] <mailto:[email protected]>

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