Anything they do to battle them ad's gets my vote. For all I care they disable
the HTML functionality all together.
Back to oldskool community building where one can only survive on donations.
Donations means your servers are appreciated.
Saint K.
From: [email protected]
[mailto:[email protected]] On Behalf Of 1nsane
Sent: Thursday, November 07, 2013 3:38 PM
To: Paul Lewis; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Coming soon: changes to TF HTML MOTD support
There wasn't much point to running MvM servers before. Even less so now it
seems.
Not like you can make a community around stock MvM.
On Thu, Nov 7, 2013 at 6:12 AM, Paul <[email protected]> wrote:
I imagine many communities will close up on using TF2 Quickplay, whether they
will successfully move to a different game or game mode is another question
though. I'm switching from having 23 Mann vs Machine servers to trying Slender
Fortress. If servers switch to being non-reliant on Quickplay then in my view
that's partly good, as Quickplay from day one was a bad idea in my opinion. It
doesn't promote or offer options to join servers which are run in an unofficial
way (e.g. custom gamemodes or custom maps). In the days of Team Fortress
Classic players had to use the server browser, and those days were better in my
view. Custom run servers saw more players back then than they typically do in
TF2 these days.
It's impossible to use the MOTD for even simple images and links, so is
practically impossible for a community to make links to things such as donation
pages to help them cover costs of their servers. I'm expecting to see the
number of Quickplay servers drop by a reasonable amount, and possibly more
non-Quickplay servers to open (custom gamemodes and/or custom maps).
On 7 November 2013 11:00, Element <[email protected]> wrote:
I run a group of servers which are funded from MOTD impressions resulting in my
small community of players being able to play on servers setup the way they
like, for FREE.
My servers are in the quickplay pool to help fill the empty spaces for my
community members, generating mostly full servers consisting of around a 50-50
mix of members and quickplay traffic.
With my community impressions alone, server costs weren't quite being met each
month. But when i added them to the quickplay pool, i was then able to use the
advertising revenue to fully pay for my servers.
But now this is not the case, thanks to valves latest and greatest idea....
I will NOT pay for these servers out of my own pocket, nor will i beg for money
from my "free" community....
So thanks valve, you successfully killed my community, i guess my members will
move to some other community... the Skial scum maybe?
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