Most people dont even know that such option exists
El 07/11/2013 16:50, "James Haikin" <[email protected]> escribió:

> Not sure why people are kvetching about this, considering most people turn
> off HTML MOTD client-side anyway.
>
> -James
>
>
> On Thu, Nov 7, 2013 at 7:37 AM, 1nsane <[email protected]> wrote:
>
>> Valve added a server command for that "sv_motd_unload_on_dismissal".
>> I use it on my servers to prevent such a thing from happening.
>>
>> They could have made it a clientside option instead.
>>
>>
>> On Thu, Nov 7, 2013 at 10:33 AM, Andreas Grimm <[email protected]> wrote:
>>
>>>  Joining and leaving a gameserver with ads is not the problem ... But
>>> hearing audio from ads (even when I am already disconnected from the
>>> server) in hidden background websites without any possibility to turn them
>>> off (except closing my game client) would be a problem for me personally
>>>
>>>
>>>
>>> Most of my Quickplay connects did result in a situation, where I had to
>>> restart my game client before I was able to try it again - just to get rid
>>> of annoying ads sounds.
>>>
>>>
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Doctor McKay
>>> *Sent:* Thursday, November 07, 2013 3:59 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>>
>>> *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support
>>>
>>>
>>>
>>> Nobody forces you to go on servers that have ads. I fail to understand
>>> how the fact that some servers might use advertisements affects you
>>> personally when you can easily ignore them.
>>>
>>>
>>>
>>>
>>> Dr. McKay
>>>
>>> www.doctormckay.com
>>>
>>>
>>>
>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. <[email protected]>
>>> wrote:
>>>
>>> Anything they do to battle them ad’s gets my vote. For all I care they
>>> disable the HTML functionality all together.
>>>
>>>
>>>
>>> Back to oldskool community building where one can only survive on
>>> donations. Donations means your servers are appreciated.
>>>
>>>
>>>
>>> Saint K.
>>>
>>>
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *1nsane
>>> *Sent:* Thursday, November 07, 2013 3:38 PM
>>> *To:* Paul Lewis; Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support
>>>
>>>
>>>
>>> There wasn't much point to running MvM servers before. Even less so now
>>> it seems.
>>>
>>> Not like you can make a community around stock MvM.
>>>
>>>
>>>
>>> On Thu, Nov 7, 2013 at 6:12 AM, Paul <[email protected]> wrote:
>>>
>>>  I imagine many communities will close up on using TF2 Quickplay,
>>> whether they will successfully move to a different game or game mode is
>>> another question though. I'm switching from having 23 Mann vs Machine
>>> servers to trying Slender Fortress. If servers switch to being non-reliant
>>> on Quickplay then in my view that's partly good, as Quickplay from day one
>>> was a bad idea in my opinion. It doesn't promote or offer options to join
>>> servers which are run in an unofficial way (e.g. custom gamemodes or custom
>>> maps). In the days of Team Fortress Classic players had to use the server
>>> browser, and those days were better in my view. Custom run servers saw more
>>> players back then than they typically do in TF2 these days.
>>>
>>>
>>>
>>> It's impossible to use the MOTD for even simple images and links, so is
>>> practically impossible for a community to make links to things such as
>>> donation pages to help them cover costs of their servers. I'm expecting to
>>> see the number of Quickplay servers drop by a reasonable amount, and
>>> possibly more non-Quickplay servers to open (custom gamemodes and/or custom
>>> maps).
>>>
>>>
>>>
>>> On 7 November 2013 11:00, Element <[email protected]> wrote:
>>>
>>> I run a group of servers which are funded from MOTD impressions
>>> resulting in my small community of players being able to play on servers
>>> setup the way they like, for FREE.
>>>
>>> My servers are in the quickplay pool to help fill the empty spaces for
>>> my community members, generating mostly full servers consisting of around a
>>> 50-50 mix of members and quickplay traffic.
>>>
>>> With my community impressions alone, server costs weren't quite being
>>> met each month. But when i added them to the quickplay pool, i was then
>>> able to use the advertising revenue to fully pay for my servers.
>>>
>>> But now this is not the case, thanks to valves latest and greatest
>>> idea....
>>>
>>>
>>> I will NOT pay for these servers out of my own pocket, nor will i beg
>>> for money from my "free" community....
>>>
>>>
>>> So thanks valve, you successfully killed my community, i guess my
>>> members will move to some other community... the Skial scum maybe?
>>>
>>>
>>>
>>>
>>>
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>>>
>>>
>>>
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>>>
>>>
>>>
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>>>
>>>
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>>>
>>>
>>
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>>
>
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