Ok cool

On Mon, Dec 9, 2013 at 7:48 PM, Ryan Stecker <[email protected]> wrote:

> As Kyle S mentioned, this is happening (apparently randomly) to clients.
> This happened to my client as well until I deleted the sound.cache file.
> Pure setting also shouldn't have anything to do with it, as my servers run
> pure 0.
>
> I emailed Eric S at valve about it, and he forwarded it along to the
> appropriate people so that they could look at it. Hopefully they'll
> discover the issue.
>
>
> On Mon, Dec 9, 2013 at 6:40 PM, Albert Davis <[email protected]>wrote:
>
>> The issue is the folder and all my files are there, just when I try to
>> use them, it acts as if they aren't there
>>
>>
>> Failed to load sound "admin_plugin\english.wav", file probably missing
>> from disk/repository
>>
>>
>> and it's been working for well over 6 months, the only thing I can
>> attribute to it, i changed to sv_pure 1 the other day but nothing else has
>> changed
>>
>>
>> On Mon, Dec 9, 2013 at 7:04 PM, Kyle Sanderson <[email protected]>wrote:
>>
>>> We've been having trouble with cstrike since the Sept 16th update.
>>> Apparently it's client-side and something to do with caching. If you
>>> have any more information, I'd love to hear about it. Ryan Stecker
>>> found a temporary fix (have the client purge their
>>> tf/sound/sound.cache file), as to a permanent solution I haven't a
>>> clue. I don't believe servers can fix this.
>>>
>>> Kyle.
>>>
>>> On Mon, Dec 9, 2013 at 4:57 PM, Albert Davis <[email protected]>
>>> wrote:
>>> > This is still in the root of the TF folder correct? I have some sounds
>>> that
>>> > are in an admin_plugin folder and when I try to play them in the game,
>>> it
>>> > says they might be missing from the repository, this started within
>>> the last
>>> > few days, the files are in the proper folder
>>> >
>>> >
>>> >
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>>
>>
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>>
>
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