er... isn't trigger_multiple a brush? Why would it have a model?

On Fri, Jan 10, 2014 at 9:52 AM, ics <[email protected]> wrote:

> This seems to be entity related error (model or trigger or something
> else). Some models are not precached properly and cause map crashes. I have
> 2 self made TF2 maps that seem to crash upon change from one to another.
> Errors are:
>
> 43/area1_gate1_bottom - func_door: UTIL_SetModel: not precached: *3
> 48/trigger_multiple: UTIL_SetModel: not precached: *3
>
> -ics
>
> Dondon Tudtud kirjoitti:
>
>> Can confirm. Happened to us on several servers, running stock and custom
>> maps. Linux servers, FWIW.
>>
>>
>> On Fri, Jan 10, 2014 at 8:37 PM, A Fearts <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>>     This is happening on many more maps than just Watchtower and
>>     Upwards. These maps are also effected:
>>
>>     vsh_snow_valley_v4
>>     ph_mountain_a2
>>     spooky_ravine_a1
>>
>>     Probably more maps also that I haven't tried. It's very annoying
>>     to have your full server suddenly empty because of this. Please
>>     fix it quickly.
>>
>>
>>     On Fri, Jan 10, 2014 at 7:18 AM, Helene S
>>     <[email protected] <mailto:[email protected]>>
>>
>>     wrote:
>>
>>         I have the same problem, Any solution so far?
>>
>>         Regards,
>>
>>
>>         Helene Schweikert
>>
>>         *Gamers United - KritzKast Team*
>>         */Administrator/*
>>
>>
>>
>>
>>
>>         This message and any attachments are confidential and are
>>         intended for the addressee only.
>>
>>
>>
>>         On Fri, Jan 10, 2014 at 5:32 AM, ics <[email protected]
>>         <mailto:[email protected]>> wrote:
>>
>>             I guess there was hidden changes to some effects in these
>>             maps use that cause a crash now on the client since the
>>             servers can actually run the map without a crash. But this
>>             problem happens on both windows & linux, vanilla or modded.
>>
>>             -ics
>>
>>             Yun Huang Yong kirjoitti:
>>
>>                 Same here. I was wondering why the servers emptied out
>>                 on change to pl_upward.
>>
>>                 Linux, SM 1.5.1.
>>
>>                 On 10/01/2014 3:06 PM, Ryan Stecker wrote:
>>
>>                     Can confirm this myself and with multiple reports
>>                     from others.
>>
>>
>>                     On Thu, Jan 9, 2014 at 9:17 PM, Alex Kowald
>>                     <[email protected] <mailto:[email protected]>
>>                     <mailto:[email protected]
>>
>>                     <mailto:[email protected]>>> wrote:
>>
>>                         My server causes clients to crash on the map
>>                     loading screen for the
>>                         maps pl_upward and arena_watchtower after
>>                     today's update. This is on
>>                         stock servers with no mods. It seems to affect
>>                     both windows and
>>                         linux. Anybody else seeing this behavior with
>>                     any maps?
>>
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>>
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-- 
Ross Bemrose
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