Which is why i said entity related. Model is entity, trigger_multiple is a brush entity.

-ics

Ross Bemrose kirjoitti:
er... isn't trigger_multiple a brush? Why would it have a model?


On Fri, Jan 10, 2014 at 9:52 AM, ics <[email protected] <mailto:[email protected]>> wrote:

    This seems to be entity related error (model or trigger or
    something else). Some models are not precached properly and cause
    map crashes. I have 2 self made TF2 maps that seem to crash upon
    change from one to another. Errors are:

    43/area1_gate1_bottom - func_door: UTIL_SetModel: not precached: *3
    48/trigger_multiple: UTIL_SetModel: not precached: *3

    -ics

    Dondon Tudtud kirjoitti:

        Can confirm. Happened to us on several servers, running stock
        and custom maps. Linux servers, FWIW.


        On Fri, Jan 10, 2014 at 8:37 PM, A Fearts
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

            This is happening on many more maps than just Watchtower and
            Upwards. These maps are also effected:

            vsh_snow_valley_v4
            ph_mountain_a2
            spooky_ravine_a1

            Probably more maps also that I haven't tried. It's very
        annoying
            to have your full server suddenly empty because of this.
        Please
            fix it quickly.


            On Fri, Jan 10, 2014 at 7:18 AM, Helene S
            <[email protected]
        <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>>

            wrote:

                I have the same problem, Any solution so far?

                Regards,


                Helene Schweikert

                *Gamers United - KritzKast Team*
                */Administrator/*





                This message and any attachments are confidential and are
                intended for the addressee only.



                On Fri, Jan 10, 2014 at 5:32 AM, ics <[email protected]
        <mailto:[email protected]>
                <mailto:[email protected] <mailto:[email protected]>>>
        wrote:

                    I guess there was hidden changes to some effects
        in these
                    maps use that cause a crash now on the client
        since the
                    servers can actually run the map without a crash.
        But this
                    problem happens on both windows & linux, vanilla
        or modded.

                    -ics

                    Yun Huang Yong kirjoitti:

                        Same here. I was wondering why the servers
        emptied out
                        on change to pl_upward.

                        Linux, SM 1.5.1.

                        On 10/01/2014 3:06 PM, Ryan Stecker wrote:

                            Can confirm this myself and with multiple
        reports
                            from others.


                            On Thu, Jan 9, 2014 at 9:17 PM, Alex Kowald
                            <[email protected]
        <mailto:[email protected]> <mailto:[email protected]
        <mailto:[email protected]>>
                            <mailto:[email protected]
        <mailto:[email protected]>

                            <mailto:[email protected]
        <mailto:[email protected]>>>> wrote:

                                My server causes clients to crash on
        the map
                            loading screen for the
                                maps pl_upward and arena_watchtower after
                            today's update. This is on
                                stock servers with no mods. It seems
        to affect
                            both windows and
                                linux. Anybody else seeing this
        behavior with
                            any maps?

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