Right, but the error in question is with SetModel...

On Fri, Jan 10, 2014 at 10:19 AM, ics <[email protected]> wrote:

> Which is why i said entity related. Model is entity, trigger_multiple is a
> brush entity.
>
> -ics
>
> Ross Bemrose kirjoitti:
>
>> er... isn't trigger_multiple a brush? Why would it have a model?
>>
>>
>> On Fri, Jan 10, 2014 at 9:52 AM, ics <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     This seems to be entity related error (model or trigger or
>>     something else). Some models are not precached properly and cause
>>     map crashes. I have 2 self made TF2 maps that seem to crash upon
>>     change from one to another. Errors are:
>>
>>     43/area1_gate1_bottom - func_door: UTIL_SetModel: not precached: *3
>>     48/trigger_multiple: UTIL_SetModel: not precached: *3
>>
>>     -ics
>>
>>     Dondon Tudtud kirjoitti:
>>
>>         Can confirm. Happened to us on several servers, running stock
>>         and custom maps. Linux servers, FWIW.
>>
>>
>>         On Fri, Jan 10, 2014 at 8:37 PM, A Fearts
>>         <[email protected] <mailto:[email protected]>
>>         <mailto:[email protected]
>>
>>         <mailto:[email protected]>>> wrote:
>>
>>             This is happening on many more maps than just Watchtower and
>>             Upwards. These maps are also effected:
>>
>>             vsh_snow_valley_v4
>>             ph_mountain_a2
>>             spooky_ravine_a1
>>
>>             Probably more maps also that I haven't tried. It's very
>>         annoying
>>             to have your full server suddenly empty because of this.
>>         Please
>>             fix it quickly.
>>
>>
>>             On Fri, Jan 10, 2014 at 7:18 AM, Helene S
>>             <[email protected]
>>         <mailto:[email protected]>
>>         <mailto:[email protected]
>>
>>         <mailto:[email protected]>>>
>>
>>             wrote:
>>
>>                 I have the same problem, Any solution so far?
>>
>>                 Regards,
>>
>>
>>                 Helene Schweikert
>>
>>                 *Gamers United - KritzKast Team*
>>                 */Administrator/*
>>
>>
>>
>>
>>
>>                 This message and any attachments are confidential and are
>>                 intended for the addressee only.
>>
>>
>>
>>                 On Fri, Jan 10, 2014 at 5:32 AM, ics <[email protected]
>>         <mailto:[email protected]>
>>                 <mailto:[email protected] <mailto:[email protected]>>>
>>
>>         wrote:
>>
>>                     I guess there was hidden changes to some effects
>>         in these
>>                     maps use that cause a crash now on the client
>>         since the
>>                     servers can actually run the map without a crash.
>>         But this
>>                     problem happens on both windows & linux, vanilla
>>         or modded.
>>
>>                     -ics
>>
>>                     Yun Huang Yong kirjoitti:
>>
>>                         Same here. I was wondering why the servers
>>         emptied out
>>                         on change to pl_upward.
>>
>>                         Linux, SM 1.5.1.
>>
>>                         On 10/01/2014 3:06 PM, Ryan Stecker wrote:
>>
>>                             Can confirm this myself and with multiple
>>         reports
>>                             from others.
>>
>>
>>                             On Thu, Jan 9, 2014 at 9:17 PM, Alex Kowald
>>                             <[email protected]
>>         <mailto:[email protected]> <mailto:[email protected]
>>         <mailto:[email protected]>>
>>                             <mailto:[email protected]
>>         <mailto:[email protected]>
>>
>>                             <mailto:[email protected]
>>         <mailto:[email protected]>>>> wrote:
>>
>>                                 My server causes clients to crash on
>>         the map
>>                             loading screen for the
>>                                 maps pl_upward and arena_watchtower after
>>                             today's update. This is on
>>                                 stock servers with no mods. It seems
>>         to affect
>>                             both windows and
>>                                 linux. Anybody else seeing this
>>         behavior with
>>                             any maps?
>>
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>>
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>>
>> --
>> Ross Bemrose
>>
>>
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