So hats > servers?
Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 4:12 PM, Mtvnoob <[email protected]> wrote: > it is important for user-generated content to continue running. it is NOT > important for user generated servers and content to demand the enabling of > HTML so they can force ads, give P2W experience for donators and other > various factors that ruin the fun for casual players. > Face it, Valve is providing a filter for new players to enjoy the game it > is MEANT to be played, while players more accustomed to the game will visit > custom content they wish to. > > > On Fri, Jan 24, 2014 at 7:32 AM, 1nsane <[email protected]> wrote: > >> Unfortunately valve doesn't really need us anymore. They can't monetize >> maps or custom game modes. Once quickplay was added with its preference for >> certain "noob friendly" maps a number of valve's own maps (and game modes) >> stopped being played. You'd think they would want more variety so players >> stick around for longer. Other online FPS games tend to rotate through all >> their maps. >> >> At this point the only important part of the user generated content for >> them is the item creators as they make the money. But this seems to be >> shortsighted, like you said custom maps and custom game modes that valve >> previously loved to take and add officially to their games will now become >> a rarity. >> >> >> >> On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected]> wrote: >> >>> Agreed. >>> >>> It's one thing to make such a drastic change, it's another to re-route >>> 40-50% of all TF2 traffic away from every non-valve server on the planet in >>> one fell swoop. If this change stands as-is, there's not a single server >>> operator on the planet that will be able to launch a new vanilla server (or >>> almost any kind of server, for that matter), because unless a server >>> already has a following, it will never be able to build up the momentum >>> when less than half the player base will even be able to find it. >>> >>> Here's the thing, folks: >>> >>> It's been proven time and time again that Mods extend the lifetime of a >>> game (look at what Day Z did last year for Arma 2). The diversity of TF2 is >>> what has kept it going all these years....yet a change like this actively >>> steers half (or more) of the current playerbase, and probably the vast >>> majority of *every* new player AWAY from ever finding a custom map, >>> mod, or game mode. >>> >>> If "official valve vanilla" is all you want - then this change is >>> wonderful for you (and you should have that "option"), but should this >>> remain the "default" setting that every client is now set to, Valve has >>> hastened along the death of the very game they are trying to protect. >>> >>> Why would anyone even bother creating a map for TF2 now? How would it >>> ever see any kind of significant traffic? >>> >>> How about custom game modes? We were hosting a "King of the Hill" server >>> (using custom maps made for that game mode) for over a year BEFORE it >>> became an official game mode with official maps - think anyone will or >>> would be able to throw up a new server or game mode under these conditions? >>> >>> I think we all understand why Valve thinks they had to do this - all the >>> "Pinion Profiteers" made them think this was necessary - but make no >>> mistake, these were problems that were CREATED by quickplay in the first >>> place, so in one fell swoop, Valve has not only created the problem, but >>> they have used the same system that created it to essentially throw out all >>> the "good" servers with the bad. Any non-valve server that does not already >>> have a significant amount of "regulars" will now die on the vine....and >>> there won't be any new non-valve servers going up to replace them. >>> >>> It's a shame, folks. This change effectively takes the "community" out >>> of TF2, and turns it into just another random, casual, anonymous FPS. >>> >>> It's was a rarity already to have a game that was 7+ years old that >>> still had new clans and communities forming around it - but a change like >>> this will make it all but impossible for any new TF2 communities to even >>> get started. >>> >>> >>> On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson <[email protected]> wrote: >>> >>>> I wouldn't had mind the valve only server option, but it shouldn't be >>>> the default certainly. We're also certainly noticing a decrease of players >>>> now, and I just feel punished for playing by the rules. >>>> >>>> >>>> On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates >>>> <[email protected]>wrote: >>>> >>>>> I am not trying to start shit… I am just stating my opinion. Quickplay >>>>> has been killing our servers for a long time. >>>>> >>>>> >>>>> >>>>> *From:* [email protected] [mailto: >>>>> [email protected]] *On Behalf Of *Lyrai >>>>> *Sent:* Thursday, January 23, 2014 9:25 PM >>>>> >>>>> *To:* Half-Life dedicated Win32 server mailing list >>>>> *Subject:* Re: [hlds] Mandatory TF2 update released >>>>> >>>>> >>>>> >>>>> It looks like that community's servers were already shutting down due >>>>> to admin burnout. Nothing related to this in any way. Maybe just an >>>>> attempt >>>>> to start shit. >>>>> >>>>> >>>>> >>>>> On Thu, Jan 23, 2014 at 6:20 PM, Ragorism <[email protected]> wrote: >>>>> >>>>> That's why it's called an 'option', you fucking mongoloid. >>>>> >>>>> >>>>> >>>>> On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates <[email protected]> >>>>> wrote: >>>>> >>>>> Really? >>>>> >>>>> >>>>> - Add quickplay option to only connect to official Valve servers >>>>> >>>>> We have been running Vanilla 24 player servers since the month after >>>>> the >>>>> launch of Orangebox. Valve did not seem to have an issue with us when >>>>> we >>>>> were helping to build the TF2 community. This should pretty much put >>>>> an end >>>>> to new players finding their way to our servers and community. >>>>> >>>>> Thanks Valve. Enjoy your cash. >>>>> >>>>> We will be closing our community down at the end of this month. >>>>> >>>>> Peace out. >>>>> >>>>> -SpikerNoob >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Tee hee hee hee >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

