Put it in server start line. That's what i did.
-ics
1nsane kirjoitti:
And another question :P
'Once you have a gameserver login token, you can specify your login
credentials on a Source engine server by executing this console
command sometime before it loads the first map:
sv_setsteamaccount <login token>"
Does this mean adding it to the server.cfg file is too late?
On Thu, Feb 6, 2014 at 3:21 PM, Tony Paloma <[email protected]
<mailto:[email protected]>> wrote:
The IGameServersService/GetServerIPsBySteamID API can be used for
this. The server_steamids parameter is an array of steam IDs, so
pass them in like:
http://api.steampowered.com/IGameServersService/GetServerIPsBySteamID/v0001?key=keyhere&server_steamids[0]=85568392920039425
<http://api.steampowered.com/IGameServersService/GetServerIPsBySteamID/v0001?key=keyhere&server_steamids%5b0%5d=85568392920039425>
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of *1nsane
*Sent:* Thursday, February 06, 2014 11:57 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Important changes to TF2 coming soon
Will we be able to see which token is assigned to which ip once
the interface for managing steam game servers is up?
This can't be done with the current TF2 registration system far as
I recall.
On Thu, Feb 6, 2014 at 2:51 PM, Fletcher Dunn
<[email protected] <mailto:[email protected]>>
wrote:
The two accounts (Steam vs TF) currently serve different purposes.
So for now you can just your Steam account for favorites
migration, but not your TF account, which is currently only needed
for quickplay. Eventually that won’t work when we delete the TF
accounts, so if you want to run with options not allowed in
quickplay, you’ll just need to opt out of quickplay. The FAQ
article explains how.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of
*Silencio Delgato
*Sent:* Thursday, February 06, 2014 11:44 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Important changes to TF2 coming soon
Will I be able to link non-quickplay servers to my account without
disqualifying or nuking my account/my other servers? I like the
idea of linking my non-QP server to my account to take advantage
of the favorites functionality, but this server is not (and most
likely never will be) eligible for QP as it runs a custom map and
a few other things like res slots. If I link this server, will
this or my other QP eligible servers be banned from TF2?
On Thu, Feb 6, 2014 at 11:27 AM, Fletcher Dunn
<[email protected] <mailto:[email protected]>>
wrote:
Resetting token is planned if not already implemented.
We don’t have anything planned to transfer server ownership at the
moment.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of *Denis
Eliseev
*Sent:* Thursday, February 06, 2014 11:25 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Important changes to TF2 coming soon
Will here be a way to transfer servers between accounts? Also,
will here be a way to re-generate access token for existing server?
06.02.2014, 23:16, "Fletcher Dunn" <[email protected]
<mailto:[email protected]>>:
Max 50 steam gameserver accounts per user account.
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