Put it in server start line. That's what i did.

-ics

1nsane kirjoitti:
And another question :P

'Once you have a gameserver login token, you can specify your login credentials on a Source engine server by executing this console command sometime before it loads the first map:
sv_setsteamaccount <login token>"

Does this mean adding it to the server.cfg file is too late?


On Thu, Feb 6, 2014 at 3:21 PM, Tony Paloma <[email protected] <mailto:[email protected]>> wrote:

    The IGameServersService/GetServerIPsBySteamID API can be used for
    this. The server_steamids parameter is an array of steam IDs, so
    pass them in like:

    
http://api.steampowered.com/IGameServersService/GetServerIPsBySteamID/v0001?key=keyhere&server_steamids[0]=85568392920039425
    
<http://api.steampowered.com/IGameServersService/GetServerIPsBySteamID/v0001?key=keyhere&server_steamids%5b0%5d=85568392920039425>

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf Of *1nsane
    *Sent:* Thursday, February 06, 2014 11:57 AM


    *To:* Half-Life dedicated Win32 server mailing list
    *Subject:* Re: [hlds] Important changes to TF2 coming soon

    Will we be able to see which token is assigned to which ip once
    the interface for managing steam game servers is up?

    This can't be done with the current TF2 registration system far as
    I recall.

    On Thu, Feb 6, 2014 at 2:51 PM, Fletcher Dunn
    <[email protected] <mailto:[email protected]>>
    wrote:

    The two accounts (Steam vs TF) currently serve different purposes.
    So for now you can just your Steam account for favorites
    migration, but not your TF account, which is currently only needed
    for quickplay. Eventually that won’t work when we delete the TF
    accounts, so if you want to run with options not allowed in
    quickplay, you’ll just need to opt out of quickplay. The FAQ
    article explains how.

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf Of
    *Silencio Delgato
    *Sent:* Thursday, February 06, 2014 11:44 AM


    *To:* Half-Life dedicated Win32 server mailing list
    *Subject:* Re: [hlds] Important changes to TF2 coming soon

    Will I be able to link non-quickplay servers to my account without
    disqualifying or nuking my account/my other servers? I like the
    idea of linking my non-QP server to my account to take advantage
    of the favorites functionality, but this server is not (and most
    likely never will be) eligible for QP as it runs a custom map and
    a few other things like res slots. If I link this server, will
    this or my other QP eligible servers be banned from TF2?

    On Thu, Feb 6, 2014 at 11:27 AM, Fletcher Dunn
    <[email protected] <mailto:[email protected]>>
    wrote:

    Resetting token is planned if not already implemented.

    We don’t have anything planned to transfer server ownership at the
    moment.

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf Of *Denis
    Eliseev
    *Sent:* Thursday, February 06, 2014 11:25 AM


    *To:* Half-Life dedicated Win32 server mailing list
    *Subject:* Re: [hlds] Important changes to TF2 coming soon

    Will here be a way to transfer servers between accounts? Also,
    will here be a way to re-generate access token for existing server?

    06.02.2014, 23:16, "Fletcher Dunn" <[email protected]
    <mailto:[email protected]>>:

        Max 50 steam gameserver accounts per user account.

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