Max 50 steam gameserver accounts per user account.

From: [email protected] 
[mailto:[email protected]] On Behalf Of 1nsane
Sent: Thursday, February 06, 2014 11:13 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Important changes to TF2 coming soon

Is the limit for registering servers in the new system going to be the same as 
with the current one (100 servers)?

Also providing there is a limit at all will the limit be global (per account) 
or per game?

On Thu, Feb 6, 2014 at 2:05 PM, Fletcher Dunn 
<[email protected]<mailto:[email protected]>> wrote:
Oops, sorry.  That's a work in progress and shouldn't have blocked anybody.  
I'll fix that now.

From: 
[email protected]<mailto:[email protected]> 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Chris Oryschak
Sent: Thursday, February 06, 2014 10:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Important changes to TF2 coming soon

account : not logged in  (In order to log into your gameserver account, you 
need to confirm that you have ready the latest policy.
See https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 for more 
information.)

How do i confirm?  The new method isn't being pushed out till the next update?  
Also there is a typo "ready".



On Thu, Feb 6, 2014 at 12:04 PM, Valentin G. 
<[email protected]<mailto:[email protected]>> wrote:
That's how we have always done it, and Fletcher said this is pretty
much how it should be done. Players don't get matched to a 24/24
server even if there are hidden slots.

On Thu, Feb 6, 2014 at 5:50 PM, Peter Jerde 
<[email protected]<mailto:[email protected]>> wrote:
> Quickplay will still respect sv_visiblemaxplayers, right? So if we run a 
> 32-slot server with visiblemaxplayers at 24, quickplay would never give us a 
> 25th player?
>
> Thus, if we use SourceMods "sm_reserve_type 0" -- which only kicks 
> non-slot-holding-players AS THEY TRY TO JOIN into a "full" server via console 
> -- that would meet the new criteria? Quickplay would never try to stuff a 
> player into a reserved slot, and Sourcemod would never kick a player who's 
> already playing, only those trying to join via console.
>
> As it has been mentioned by others, it sounds like this would be very hard to 
> enforce, as someone from Valve would have to manually investigate reports of 
> violators. We still want to play by the rules, though, and the more I think 
> about it I agree with the rationale -- if you've been matched to a server 
> which then seemingly at random kicks you for "Slot Reservation" that is 
> indeed a bad player experience. (Though one which has certainly encouraged 
> some of our players to donate to us).
>
>  - Peter
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