Yeah... easy enough for me to do. But what about those who might not have
full control over their startup cmd line?


On Thu, Feb 6, 2014 at 3:44 PM, ics <[email protected]> wrote:

> Put it in server start line. That's what i did.
>
> -ics
>
> 1nsane kirjoitti:
>
>> And another question :P
>>
>> 'Once you have a gameserver login token, you can specify your login
>> credentials on a Source engine server by executing this console command
>> sometime before it loads the first map:
>> sv_setsteamaccount <login token>"
>>
>> Does this mean adding it to the server.cfg file is too late?
>>
>>
>> On Thu, Feb 6, 2014 at 3:21 PM, Tony Paloma <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>>     The IGameServersService/GetServerIPsBySteamID API can be used for
>>     this. The server_steamids parameter is an array of steam IDs, so
>>     pass them in like:
>>
>>     http://api.steampowered.com/IGameServersService/
>> GetServerIPsBySteamID/v0001?key=keyhere&server_steamids[0]
>> =85568392920039425
>>     <http://api.steampowered.com/IGameServersService/
>> GetServerIPsBySteamID/v0001?key=keyhere&server_steamids%
>> 5b0%5d=85568392920039425>
>>
>>     *From:*[email protected]
>>     <mailto:[email protected]>
>>     [mailto:[email protected]
>>     <mailto:[email protected]>] *On Behalf Of *1nsane
>>     *Sent:* Thursday, February 06, 2014 11:57 AM
>>
>>
>>     *To:* Half-Life dedicated Win32 server mailing list
>>     *Subject:* Re: [hlds] Important changes to TF2 coming soon
>>
>>
>>     Will we be able to see which token is assigned to which ip once
>>     the interface for managing steam game servers is up?
>>
>>     This can't be done with the current TF2 registration system far as
>>     I recall.
>>
>>     On Thu, Feb 6, 2014 at 2:51 PM, Fletcher Dunn
>>     <[email protected] <mailto:[email protected]>>
>>
>>     wrote:
>>
>>     The two accounts (Steam vs TF) currently serve different purposes.
>>     So for now you can just your Steam account for favorites
>>     migration, but not your TF account, which is currently only needed
>>     for quickplay. Eventually that won't work when we delete the TF
>>     accounts, so if you want to run with options not allowed in
>>     quickplay, you'll just need to opt out of quickplay. The FAQ
>>     article explains how.
>>
>>     *From:*[email protected]
>>     <mailto:[email protected]>
>>     [mailto:[email protected]
>>
>>     <mailto:[email protected]>] *On Behalf Of
>>     *Silencio Delgato
>>     *Sent:* Thursday, February 06, 2014 11:44 AM
>>
>>
>>     *To:* Half-Life dedicated Win32 server mailing list
>>     *Subject:* Re: [hlds] Important changes to TF2 coming soon
>>
>>
>>     Will I be able to link non-quickplay servers to my account without
>>     disqualifying or nuking my account/my other servers? I like the
>>     idea of linking my non-QP server to my account to take advantage
>>     of the favorites functionality, but this server is not (and most
>>     likely never will be) eligible for QP as it runs a custom map and
>>     a few other things like res slots. If I link this server, will
>>     this or my other QP eligible servers be banned from TF2?
>>
>>     On Thu, Feb 6, 2014 at 11:27 AM, Fletcher Dunn
>>     <[email protected] <mailto:[email protected]>>
>>
>>     wrote:
>>
>>     Resetting token is planned if not already implemented.
>>
>>     We don't have anything planned to transfer server ownership at the
>>     moment.
>>
>>     *From:*[email protected]
>>     <mailto:[email protected]>
>>     [mailto:[email protected]
>>     <mailto:[email protected]>] *On Behalf Of *Denis
>>     Eliseev
>>     *Sent:* Thursday, February 06, 2014 11:25 AM
>>
>>
>>     *To:* Half-Life dedicated Win32 server mailing list
>>     *Subject:* Re: [hlds] Important changes to TF2 coming soon
>>
>>
>>     Will here be a way to transfer servers between accounts? Also,
>>     will here be a way to re-generate access token for existing server?
>>
>>     06.02.2014, 23:16, "Fletcher Dunn" <[email protected]
>>     <mailto:[email protected]>>:
>>
>>
>>         Max 50 steam gameserver accounts per user account.
>>
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>>
>>
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