Is the limit for registering servers in the new system going to be the same as with the current one (100 servers)?
Also providing there is a limit at all will the limit be global (per account) or per game? On Thu, Feb 6, 2014 at 2:05 PM, Fletcher Dunn <[email protected]>wrote: > Oops, sorry. That's a work in progress and shouldn't have blocked > anybody. I'll fix that now. > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Chris Oryschak > *Sent:* Thursday, February 06, 2014 10:50 AM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Important changes to TF2 coming soon > > > > account : not logged in (In order to log into your gameserver account, > you need to confirm that you have ready the latest policy. > > See https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513for > more information.) > > > > How do i confirm? The new method isn't being pushed out till the next > update? Also there is a typo "ready". > > > > > > > > On Thu, Feb 6, 2014 at 12:04 PM, Valentin G. <[email protected]> wrote: > > That's how we have always done it, and Fletcher said this is pretty > much how it should be done. Players don't get matched to a 24/24 > server even if there are hidden slots. > > > On Thu, Feb 6, 2014 at 5:50 PM, Peter Jerde <[email protected]> wrote: > > Quickplay will still respect sv_visiblemaxplayers, right? So if we run a > 32-slot server with visiblemaxplayers at 24, quickplay would never give us > a 25th player? > > > > Thus, if we use SourceMods "sm_reserve_type 0" -- which only kicks > non-slot-holding-players AS THEY TRY TO JOIN into a "full" server via > console -- that would meet the new criteria? Quickplay would never try to > stuff a player into a reserved slot, and Sourcemod would never kick a > player who's already playing, only those trying to join via console. > > > > As it has been mentioned by others, it sounds like this would be very > hard to enforce, as someone from Valve would have to manually investigate > reports of violators. We still want to play by the rules, though, and the > more I think about it I agree with the rationale -- if you've been matched > to a server which then seemingly at random kicks you for "Slot Reservation" > that is indeed a bad player experience. (Though one which has certainly > encouraged some of our players to donate to us). > > > > - Peter > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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