Many people complain the same thing on our servers.
Also, while steam supports this feature, there is only 1 game that
supports this atm.
-ics
1nsane kirjoitti:
Soon as I got this update all my favorites were deleted.
Anyone else had this issue happen to them?
On Tue, Feb 25, 2014 at 3:16 PM, Mike Vail <[email protected]
<mailto:[email protected]>> wrote:
I just got a Steam Client update this morning that included the
following in the General update notes:
“Add IP tracking to game server favorites. Favorites will
automatically update to new server IP addresses if the game server
is using a persistent account.”
I’m assuming that this feature is no longer just a beta client
feature now, which is wonderful news for anyone looking to change
their IP addess(es).
*From:*Mike Vail [mailto:[email protected]
<mailto:[email protected]>]
*Sent:* Saturday, February 15, 2014 10:49 AM
*To:* 'Half-Life dedicated Win32 server mailing list'
*Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server
Accounts Resolve These Issues Now?
So this week for the first time since I started running Valve
servers almost 10 years ago, I began getting ddos attacked on one
of my servers. The datacenter null-routed the IP, which is typical
in these cases. I don’t have advanced firewall protection right
now other than Windows 2008 Firewall so I’m kinda stuck. I don’t
even know the nature of the attack because the datacenter isn’t
helpful at all. Wireshark hangs and crashes every 30 minutes so it
too is useless in identifying the attack. I also learned another
server-op who runs a similar server is having the same attacks so
it’s likely the same guy trying to take us both down so he can
start his own server like ours.
So then I started thinking about these new game server accounts.
My affected server is by no means stock. It runs a custom map, has
instant respawn and 100% crits, which disqualifies it from
Quick-play. That’s fine but here’s my question. As I read the
recent thread about the new Game server account feature, by adding
my server to a game server account, I can change the IP and
players with it saved in their favorites will receive the new
server IP address because their favorites will update after the IP
change. Is this correct? If so, I should be able to change the IP
after registering it and people should find the server through
their favorites like before even though the server won’t work with
quick-play right?
Lastly, with game server accounts becoming the norm, would it not
make since for Valve to game servers’ IP addresses from everyone
in the future so the ability to attack them would be greatly
diminished? I realize that dedicated attackers will always find a
way to do evil, but by hiding the IP addresses from players, it
may go a long way to reducing the frequency of attacks by script
kiddies.
What do you guys think?
Happy Saturday,
Mike
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