I think the "panels" used by these skiddies to ddos servers have the ability to stop an attack and then continue the attack your newer IP. So I think its kinda useless for that purpose.
On 26 February 2014 18:21, 1nsane <[email protected]> wrote: > What about the title of this thread? DDOS. > > That's a great reason to update the IP more often. It would allow one to > almost provide continuous service. > > IP is under attack so you can nullroute it and start the server on another > IP. Then change it back when needed. > > > On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk <[email protected]>wrote: > >> As I said: do you plan to change IP that often then??? >> >> It almost sounds like you want to change IP every hour or w/e and push >> the changes to the clients right away... And pushing all those changes >> would be way too much imo. Its not for playing around with hourly updates >> to the players and pushing all that to 10's of millions of users. >> >> Use this feature for what its intended, and long asked for: >> Server owners near painless changing provider / server / VPS or whatever >> hosting that rare time you need to change this, and have your playerbase >> informed/moved to the new IP for your server. >> >> I love the new feature, it allows us to give our users that have our >> servers Favorited a good service and keep them when we need to change to a >> new host. >> >> I really cannot see any greater added value in having this update any >> faster. You know you going to have less players anyway when moving over to >> a new IP, and now they will come back gradually after a day, after 2 days >> everybody will be updated. Plan the transition on your lowest usage days of >> the week, and the pain is the least. I think Valve set it to 24 hours for >> keeping stuff moderate with transferring between servers, clients, keeping >> up with the stuff etc, while they measure what bandwith/CPU costs it >> generates with 10.000s of servers, and millions of users. >> >> So answer this: why would you want to change that often / fast of IP? >> >> Again, I do not see much added value, for a service you may only do use >> once in so many months. The only answers I can come up with have to do with >> trying to exploit some or whatever. Don't know, don't wanna know, and I am >> against such. I've been looking around, but not planning to move over >> within a month or so. Meanwhile letting all my players getting the ID. >> >> ------------------------------ >> *From:* Jimmy Dorry <[email protected]> >> *To:* Mart-Jan Reeuwijk <[email protected]>; Half-Life dedicated Win32 >> server mailing list <[email protected]> >> *Sent:* Wednesday, 26 February 2014, 15:17 >> >> *Subject:* Re: [hlds] IP Changes & DDOS Attacks - Do Game Server >> Accounts Resolve These Issues Now? >> >> It would be nicer for steam to push changes instead requiring the clients >> to pull. >> >> If you change ip, under the current scheme, you basically have to expect >> no/reduced favourited joins for 24hours. >> >> Sent from my iPad >> >> On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk <[email protected]> wrote: >> >> quote: 4. Would it be possible to increase the update rate in the future? >> >> Do you plan to keep changing your IP's every day? I really don't see the >> need. >> >> ------------------------------ >> *From:* Bottiger <[email protected]> >> *To:* Half-Life dedicated Win32 server mailing list < >> [email protected]> >> *Sent:* Wednesday, 26 February 2014, 2:42 >> *Subject:* Re: [hlds] IP Changes & DDOS Attacks - Do Game Server >> Accounts Resolve These Issues Now? >> >> Thanks for the update. I have a few questions. >> >> 1. Does the user need to be online in order to load account ids into >> their favorites? >> 2. If people were already logged in right before an IP change does this >> mean they won't see the new server for another 24 hours? >> 3. If we leave a notice server up without an account at the old address, >> will there be no update because there was a working server at that address? >> 4. Would it be possible to increase the update rate in the future? >> >> >> >> On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma <[email protected]>wrote: >> >> Yes, you can change IP, port, or both and user's favorites will update >> within a day or the next time they refresh their favorites list thereafter. >> What I mean by that is, the Steam client only asks for updated IP:port >> information at most once every 24 hours. At the same time as that request, >> the Steam client will also look at all the favorites it doesn't know the >> Steam ID for and check to see if it has a persistent account and then fill >> it in if so. So you may want to wait a few days before changing your IP or >> port to ensure people get the Steam update and get a chance to get your >> game server's Steam ID in their favorites list. >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Weasels Lair >> *Sent:* Tuesday, February 25, 2014 1:19 PM >> *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated >> Linux server mailing list >> *Subject:* Re: [hlds] IP Changes & DDOS Attacks - Do Game Server >> Accounts Resolve These Issues Now? >> >> Related question to this ... >> In addition to tracking what IP ADDRESS the server moved to, I *assume* >> it will track the before/after PORT? In other words ADDRESS:PORT, not just >> ADDRESS? >> Maybe somebody from Valve could confirm? >> >> On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <[email protected]> >> wrote: >> I just got a Steam Client update this morning that included the >> following in the General update notes: >> >> "Add IP tracking to game server favorites. Favorites will automatically >> update to new server IP addresses if the game server is using a persistent >> account." >> >> I'm assuming that this feature is no longer just a beta client feature >> now, which is wonderful news for anyone looking to change their IP >> addess(es). >> >> >> >> >> *From:* Mike Vail [mailto:[email protected]] >> *Sent:* Saturday, February 15, 2014 10:49 AM >> *To:* 'Half-Life dedicated Win32 server mailing list' >> *Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts >> Resolve These Issues Now? >> >> So this week for the first time since I started running Valve servers >> almost 10 years ago, I began getting ddos attacked on one of my servers. >> The datacenter null-routed the IP, which is typical in these cases. I don't >> have advanced firewall protection right now other than Windows 2008 >> Firewall so I'm kinda stuck. I don't even know the nature of the attack >> because the datacenter isn't helpful at all. Wireshark hangs and crashes >> every 30 minutes so it too is useless in identifying the attack. I also >> learned another server-op who runs a similar server is having the same >> attacks so it's likely the same guy trying to take us both down so he can >> start his own server like ours. >> >> So then I started thinking about these new game server accounts. My >> affected server is by no means stock. It runs a custom map, has instant >> respawn and 100% crits, which disqualifies it from Quick-play. That's fine >> but here's my question. As I read the recent thread about the new Game >> server account feature, by adding my server to a game server account, I can >> change the IP and players with it saved in their favorites will receive the >> new server IP address because their favorites will update after the IP >> change. Is this correct? If so, I should be able to change the IP after >> registering it and people should find the server through their favorites >> like before even though the server won't work with quick-play right? >> >> Lastly, with game server accounts becoming the norm, would it not make >> since for Valve to game servers' IP addresses from everyone in the future >> so the ability to attack them would be greatly diminished? I realize that >> dedicated attackers will always find a way to do evil, but by hiding the IP >> addresses from players, it may go a long way to reducing the frequency of >> attacks by script kiddies. >> >> What do you guys think? >> >> Happy Saturday, >> Mike >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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