I think the "panels" used by these skiddies to ddos servers have the
ability to stop an attack and then continue the attack your newer IP.
So I think its kinda useless for that purpose.


On 26 February 2014 18:21, 1nsane <[email protected]> wrote:

> What about the title of this thread? DDOS.
>
> That's a great reason to update the IP more often. It would allow one to
> almost provide continuous service.
>
> IP is under attack so you can nullroute it and start the server on another
> IP. Then change it back when needed.
>
>
> On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk <[email protected]>wrote:
>
>> As I said: do you plan to change IP that often then???
>>
>> It almost sounds like you want to change IP every hour or w/e and push
>> the changes to the clients right away...  And pushing all those changes
>> would be way too much imo. Its not for playing around with hourly updates
>> to the players and pushing all that to 10's of millions of users.
>>
>> Use this feature for what its intended, and long asked for:
>> Server owners near painless changing provider / server / VPS or whatever
>> hosting that rare time you need to change this, and have your playerbase
>> informed/moved to the new IP for your server.
>>
>> I love the new feature, it allows us to give our users that have our
>> servers Favorited a good service and keep them when we need to change to a
>> new host.
>>
>> I really cannot see any greater added value in having this update any
>> faster. You know you going to have less players anyway when moving over to
>> a new IP, and now they will come back gradually after a day, after 2 days
>> everybody will be updated. Plan the transition on your lowest usage days of
>> the week, and the pain is the least. I think Valve set it to 24 hours for
>> keeping stuff moderate with transferring between servers, clients, keeping
>> up with the stuff etc, while they measure what bandwith/CPU costs it
>> generates with 10.000s of servers, and millions of users.
>>
>> So answer this: why would you want to change that often / fast of IP?
>>
>> Again, I do not see much added value, for a service you may only do use
>> once in so many months. The only answers I can come up with have to do with
>> trying to exploit some or whatever. Don't know, don't wanna know, and I am
>> against such. I've been looking around, but not planning to move over
>> within a month or so. Meanwhile letting all my players getting the ID.
>>
>>   ------------------------------
>>  *From:* Jimmy Dorry <[email protected]>
>> *To:* Mart-Jan Reeuwijk <[email protected]>; Half-Life dedicated Win32
>> server mailing list <[email protected]>
>> *Sent:* Wednesday, 26 February 2014, 15:17
>>
>> *Subject:* Re: [hlds] IP Changes & DDOS Attacks - Do Game Server
>> Accounts Resolve These Issues Now?
>>
>> It would be nicer for steam to push changes instead requiring the clients
>> to pull.
>>
>> If you change ip, under the current scheme, you basically have to expect
>> no/reduced favourited joins for 24hours.
>>
>> Sent from my iPad
>>
>> On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk <[email protected]> wrote:
>>
>> quote: 4. Would it be possible to increase the update rate in the future?
>>
>> Do you plan to keep changing your IP's every day? I really don't see the
>> need.
>>
>>   ------------------------------
>>  *From:* Bottiger <[email protected]>
>> *To:* Half-Life dedicated Win32 server mailing list <
>> [email protected]>
>> *Sent:* Wednesday, 26 February 2014, 2:42
>> *Subject:* Re: [hlds] IP Changes & DDOS Attacks - Do Game Server
>> Accounts Resolve These Issues Now?
>>
>> Thanks for the update. I have a few questions.
>>
>> 1. Does the user need to be online in order to load account ids into
>> their favorites?
>> 2. If people were already logged in right before an IP change does this
>> mean they won't see the new server for another 24 hours?
>> 3. If we leave a notice server up without an account at the old address,
>> will there be no update because there was a working server at that address?
>> 4. Would it be possible to increase the update rate in the future?
>>
>>
>>
>> On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma <[email protected]>wrote:
>>
>>  Yes, you can change IP, port, or both and user's favorites will update
>> within a day or the next time they refresh their favorites list thereafter.
>> What I mean by that is, the Steam client only asks for updated IP:port
>> information at most once every 24 hours. At the same time as that request,
>> the Steam client will also look at all the favorites it doesn't know the
>> Steam ID for and check to see if it has a persistent account and then fill
>> it in if so. So you may want to wait a few days before changing your IP or
>> port to ensure people get the Steam update and get a chance to get your
>> game server's Steam ID in their favorites list.
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Weasels Lair
>> *Sent:* Tuesday, February 25, 2014 1:19 PM
>> *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>> Linux server mailing list
>> *Subject:* Re: [hlds] IP Changes & DDOS Attacks - Do Game Server
>> Accounts Resolve These Issues Now?
>>
>>  Related question to this ...
>>  In addition to tracking what IP ADDRESS the server moved to, I *assume*
>> it will track the before/after PORT?  In other words ADDRESS:PORT, not just
>> ADDRESS?
>>  Maybe somebody from Valve could confirm?
>>
>>  On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <[email protected]>
>> wrote:
>>  I just got a Steam Client update this morning that included the
>> following in the General update notes:
>>
>> "Add IP tracking to game server favorites. Favorites will automatically
>> update to new server IP addresses if the game server is using a persistent
>> account."
>>
>> I'm assuming that this feature is no longer just a beta client feature
>> now, which is wonderful news for anyone looking to change their IP
>> addess(es).
>>
>>
>>
>>
>>  *From:* Mike Vail [mailto:[email protected]]
>> *Sent:* Saturday, February 15, 2014 10:49 AM
>> *To:* 'Half-Life dedicated Win32 server mailing list'
>> *Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
>> Resolve These Issues Now?
>>
>> So this week for the first time since I started running Valve servers
>> almost 10 years ago, I began getting ddos attacked on one of my servers.
>> The datacenter null-routed the IP, which is typical in these cases. I don't
>> have advanced firewall protection right now other than Windows 2008
>> Firewall so I'm kinda stuck. I don't even know the nature of the attack
>> because the datacenter isn't helpful at all. Wireshark hangs and crashes
>> every 30 minutes so it too is useless in identifying the attack.  I also
>> learned another server-op who runs a similar server is having the same
>> attacks so it's likely the same guy trying to take us both down so he can
>> start his own server like ours.
>>
>> So then I started thinking about these new game server accounts. My
>> affected server is by no means stock. It runs a custom map, has instant
>> respawn and 100% crits, which disqualifies it from Quick-play. That's fine
>> but here's my question. As I read the recent thread about the new Game
>> server account feature, by adding my server to a game server account, I can
>> change the IP and players with it saved in their favorites will receive the
>> new server IP address because their favorites will update after the IP
>> change. Is this correct? If so, I should be able to change the IP after
>> registering it and people should find the server through their favorites
>> like before even though the server won't work with quick-play right?
>>
>> Lastly, with game server accounts becoming the norm, would it not make
>> since for Valve to game servers' IP addresses from everyone in the future
>> so the ability to attack them would be greatly diminished? I realize that
>> dedicated attackers will always find a way to do evil, but by hiding the IP
>> addresses from players, it may go a long way to reducing the frequency of
>> attacks by script kiddies.
>>
>> What do you guys think?
>>
>> Happy Saturday,
>> Mike
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>   _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to