I still have all my servers in my favorites thank God. I run a Windows 7 Steam 
Client. It would suck if a bunch of players lost their favorites over this like 
1nsane did!

-----Original Message-----
From: ics [mailto:[email protected]] 
Sent: Tuesday, February 25, 2014 1:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
These Issues Now?

Many people complain the same thing on our servers.

Also, while steam supports this feature, there is only 1 game that supports 
this atm.

-ics

1nsane kirjoitti:
> Soon as I got this update all my favorites were deleted.
>
> Anyone else had this issue happen to them?
>
>
> On Tue, Feb 25, 2014 at 3:16 PM, Mike Vail <[email protected] 
> <mailto:[email protected]>> wrote:
>
>     I just got a Steam Client update this morning that included the
>     following in the General update notes:
>
>     “Add IP tracking to game server favorites. Favorites will
>     automatically update to new server IP addresses if the game server
>     is using a persistent account.”
>
>     I’m assuming that this feature is no longer just a beta client
>     feature now, which is wonderful news for anyone looking to change
>     their IP addess(es).
>
>     *From:*Mike Vail [mailto:[email protected]
>     <mailto:[email protected]>]
>     *Sent:* Saturday, February 15, 2014 10:49 AM
>     *To:* 'Half-Life dedicated Win32 server mailing list'
>     *Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server
>     Accounts Resolve These Issues Now?
>
>     So this week for the first time since I started running Valve
>     servers almost 10 years ago, I began getting ddos attacked on one
>     of my servers. The datacenter null-routed the IP, which is typical
>     in these cases. I don’t have advanced firewall protection right
>     now other than Windows 2008 Firewall so I’m kinda stuck. I don’t
>     even know the nature of the attack because the datacenter isn’t
>     helpful at all. Wireshark hangs and crashes every 30 minutes so it
>     too is useless in identifying the attack.  I also learned another
>     server-op who runs a similar server is having the same attacks so
>     it’s likely the same guy trying to take us both down so he can
>     start his own server like ours.
>
>     So then I started thinking about these new game server accounts.
>     My affected server is by no means stock. It runs a custom map, has
>     instant respawn and 100% crits, which disqualifies it from
>     Quick-play. That’s fine but here’s my question. As I read the
>     recent thread about the new Game server account feature, by adding
>     my server to a game server account, I can change the IP and
>     players with it saved in their favorites will receive the new
>     server IP address because their favorites will update after the IP
>     change. Is this correct? If so, I should be able to change the IP
>     after registering it and people should find the server through
>     their favorites like before even though the server won’t work with
>     quick-play right?
>
>     Lastly, with game server accounts becoming the norm, would it not
>     make since for Valve to game servers’ IP addresses from everyone
>     in the future so the ability to attack them would be greatly
>     diminished? I realize that dedicated attackers will always find a
>     way to do evil, but by hiding the IP addresses from players, it
>     may go a long way to reducing the frequency of attacks by script
>     kiddies.
>
>     What do you guys think?
>
>     Happy Saturday,
>
>     Mike
>
>
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>
>
>
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